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  #1  
Old April 6th, 2007, 06:45 PM

se5a se5a is offline
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Default Re: SEV customs races up to 13

kwok needs to implement them into BM since he's turned this option to False in the mod def.txt

Allow Main Empires := FALSE
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  #2  
Old April 6th, 2007, 06:51 PM
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AgentZero AgentZero is offline
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Default Re: SEV customs races up to 13

Isn't that so that the stock empires use the BM AI files and not the stock ones? Also keeps the stock shipsets from showing up twice I think.
In the mean time, I just create a folder in the BM Empires directory with the AI_Main.txt file for whichever empire I want, with the AI Script File and AI Script Empire Setup File altered to point to the .csf file of a stock empire, ie: \Norack\Norak_Main_Script.csf. That'll make the empires use BM AI. Or it should, anyway.
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Old April 6th, 2007, 07:44 PM

se5a se5a is offline
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Default Re: SEV customs races up to 13

except I suspect it's going to screw up in PBW, likely you'll get your shipset converted to a random one that is in the mod.
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Old April 7th, 2007, 02:28 AM
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Default Re: SEV customs races up to 13

Quote:
se5a said:
except I suspect it's going to screw up in PBW, likely you'll get your shipset converted to a random one that is in the mod.
yes, I opened the second turn in a new PBW BM game and my shipset has changed along with another player who had a custom flag.
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Old April 7th, 2007, 10:11 AM

DrewBlack DrewBlack is offline
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Default Re: SEV customs races up to 13

Hi

I have just downlaoded the romulan ship set, there alrasdy seems to be a 2 .csf files.. does that mean there is a AI present or do I still have to remame a BM AI .csf file to match?

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