|
|
|
 |

April 7th, 2007, 03:29 PM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Effects on Land Units Going Underwater?
ethereal crossbow, lightning based archery, and mind blast are the only underwater missile attacks (besides water strike, and the other underwater evocations, or things like incinerate and frozen heart that attack from the inside out.)
since lightning works underwater, it makes storm demons all the better archers for taking on that sort of battle.
|

April 7th, 2007, 03:56 PM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Effects on Land Units Going Underwater?
The LA Atlantis seal hunter/harpoon thrower can't even use their missile weapons underwater,and harpoons looked like an underwater misile weapon to me.
Here is a question though. Do flying units fly underwater?
|

April 7th, 2007, 04:07 PM
|
Sergeant
|
|
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Effects on Land Units Going Underwater?
Quote:
Darrel said:Here is a question though. Do flying units fly underwater?
|
Nope, no underwater flight. Dom2 had separate abovewater/underwater flight, but as far as I can tell, Dom3 has simplified that nicely by just eliminating the possibility of flying while underwater.
|

April 7th, 2007, 04:28 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: Effects on Land Units Going Underwater?
lol, yeah it shocked me the first time I tried underwater nation. Scripted my shark knights to hold and attack like I would other 'swimming' units in Dom 2 so they would appear at the enemy same time my regular troops would...and then they just slowly advanced like normal troops, while my regs were two turns ahead and getting the bejesus smacked out of em. 
|

April 7th, 2007, 08:43 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Effects on Land Units Going Underwater?
No blood magic either.
/idly wondering whether blood slaves insta-drown if you try, but maybe not -- drowning is checked on move, not in battle IIRC
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

April 7th, 2007, 09:51 PM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Effects on Land Units Going Underwater?
they wont insta drown if you have an item to account for their breathing as well.
(a mage with a barrel of air or the like.)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|