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Old April 7th, 2007, 04:28 PM

BandarLover BandarLover is offline
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Default Re: Effects on Land Units Going Underwater?

lol, yeah it shocked me the first time I tried underwater nation. Scripted my shark knights to hold and attack like I would other 'swimming' units in Dom 2 so they would appear at the enemy same time my regular troops would...and then they just slowly advanced like normal troops, while my regs were two turns ahead and getting the bejesus smacked out of em.
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Old April 7th, 2007, 08:43 PM
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Default Re: Effects on Land Units Going Underwater?

No blood magic either.

/idly wondering whether blood slaves insta-drown if you try, but maybe not -- drowning is checked on move, not in battle IIRC
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Old April 7th, 2007, 09:51 PM
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Default Re: Effects on Land Units Going Underwater?

they wont insta drown if you have an item to account for their breathing as well.

(a mage with a barrel of air or the like.)
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