|
|
|
 |

April 8th, 2007, 07:51 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Rating PD
My vote is for MA Ermor. Jvelin heavy infantry, plus a nether darting H2 priest? Pure sex.
|

April 11th, 2007, 02:07 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
More dynamic/progressive PD
I'd just like to add that I'd really like to see a progressively stronger PD rather than just a numerical increase.
What I mean is, at PD 1-19 you get a few weak-type troops and a basic commander, and then when you hit 20 you get another commander and some better troop-types, and then...that's it-for the rest of the game, PD is just a small hole you toss money into, to make the hole a little deeper, hoping your enemy will fall in and not be able to climb out again before you shovel dirt over him.
That's how things stand now.
I think it would be a lot better-especially for nations that start out with weak PD-if they continued to get additional commanders and better troop types as PD increased.
One way to do this-and keep it balanced-is to push the second commander/better troops back to 30 PD, and then add another commander/better troop type at 60pd, 90pd, 120pd, and 150pd (increasing max PD in the process, in case you didn't notice, for those who might want to focus on it, and would now have a reason to.)
This means that, at the maximum 150PD, you'd be fielding 5 commanders and atleast 5 different types of troops, making the act of building strong PD a solid and interesting strategic choice (whereas now it's just a place to dump extra gold until someone comes along and wipes your province out anyway).
It would make castles and core-provinces more important, longer games more interesting, and also blunt the edge of sneaky-quick nations like Helheim. You could even design interesting infrastructure-nations specifically around their PD.
__________________
You've sailed off the edge of the map--here there be badgers!
|

April 11th, 2007, 04:43 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: More dynamic/progressive PD
150pd.... what's that... 10k gold?
|

April 11th, 2007, 05:30 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: More dynamic/progressive PD
|

April 11th, 2007, 10:11 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: More dynamic/progressive PD
11325 gold? that sounds about right to me.
__________________
You've sailed off the edge of the map--here there be badgers!
|

April 11th, 2007, 10:18 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: More dynamic/progressive PD
Before anyone starts ranting and crying about how that's too much gold, too much PD, boo hoo hoo, I *like* playing big games with big limits and big objectives-that's one reason I don't post here very often anymore, aside from Gandalf Parker, too many people thinking small.
So, if you're going to reply along those lines, now you don't have to bother. I get it. It's not "practical". It would never work in multi-player, etc. etc. etc.
There, that saves you time and me a depressing read.

__________________
You've sailed off the edge of the map--here there be badgers!
|

April 11th, 2007, 10:30 PM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More dynamic/progressive PD
What I would really find interesting is if PD was more of a "budget" than a set grouping of types of troops - it wouldn't exactly be a small change to the engine, but imagine being able to choose your PD leaders and chaff from your purchaseable national troops, each point of PD translates to a particular amount of gold/recources for the army, you set up a troop purchase order, and formation priority, and script them like you would an army. With, of course, some kind of translation for whenever a nation doesn't have any actual national troops.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|