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  #31  
Old January 22nd, 2002, 04:30 AM

Phoenix-D Phoenix-D is offline
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Default Re: What is your favorite SE4 feature?

Hmm. I sometimes include those ships in my fleets, so for me they need to go hide in the corner while the REAL fighters do the dirty work

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  #32  
Old January 22nd, 2002, 05:11 AM
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Default Re: What is your favorite SE4 feature?

I think he meant "support" as in escorts that would actually escort a Dreadnaught (or troop carrier) during combat, though you'd probably use light cruisers instead of escorts

[ 22 January 2002: Message edited by: suicide_junkie ]

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  #33  
Old January 22nd, 2002, 06:11 AM

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Default Re: What is your favorite SE4 feature?

If you could create Groups of ships so certain ships stay together in combat. Then just like you can with fighter Groups in the game now; place those ship Groups into fleets and assign a formation and strategy.

By support I meant - Groups of ships specifically designed to compliment each others abilities in combat and are more effective as a team if they stay in close proximity to each other.
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  #34  
Old January 22nd, 2002, 09:17 AM

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Default Re: What is your favorite SE4 feature?

Well what if you could manually place ships in a formation instead of assigning a specific formation that has limitations. What I mean is as you add more ships to a fleet you can manually configure your own formation with no limit on the number of ships. Then you could still group support ships together without the confusion of overlap.
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  #35  
Old January 22nd, 2002, 07:43 PM
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Default Re: What is your favorite SE4 feature?

If you break it down into 2 sections of formations, such as, and this is only an example,
Groups & Fleets,

1. 1st be able to assign a group together, such as
a CV with 2 escorting LC's, where ever the CV
goes the escorts move with-it automatically
as long as that formation is in effect.
Therefore, if it heads for the cornor, the
escorts go with it. This would be true for
both human and AI players

2. Ability to assign Groups within a fleet. You
would then have to assign each group within the
fleet a number. #1 would move 1st, then #2, etc
This way your Groups would move as a fleet and
comply with fleet formations unless changed,
but the Groups remain the same and perform
supporting fire etc for its group as well as
for the fleet overall.

A problem with not having pre-designed formations would be that the AI would not be able to adjust.
What I would suggest, is that you use the current formations/Strategies, add a few more, then for the AI player, assign counter formations/strategies, if this could be done.

Even in multi player games, the AI must be able to adjust. This is especially true in Strategic Combat. In Tactical, we can already use our own formations/stragies if we wish, which creates problems with the AI. The AI needs up-grades in its formations/stragies in both, especially in tactical.

These are my opinions only,

just some ideas mac
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  #36  
Old January 24th, 2002, 09:09 PM

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Default Re: What is your favorite SE4 feature?

Ok just a friendly bump to get this back on topic and in view of new would be posters. Come on I know there is lots of stuff you would love to see added to make it you perfect game. Lets have it !!
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  #37  
Old January 24th, 2002, 09:40 PM
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Default Re: What is your favorite SE4 feature?

Its been said before in other threads, but a "join fleet/group" button, Planet cloaking option (only 1 per system or with a set limit as to how many each player may build), AI counter formations, increase the number of AI players in the game for the computer/human player to pick from, example; current SE4 has limit of 20 at one time, therefore if you had say 50 to pick from, you would have a greater randomness as to which ones you would get up to the limit of 20, therefore you wouldn't always get the same ones the majority of the time unless you picked them.

ps. Chewy ck your pvt mail

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  #38  
Old January 24th, 2002, 09:57 PM
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Default Re: What is your favorite SE4 feature?

quote:
Originally posted by mac5732:
increase the number of AI players in the game for the computer/human player to pick from, example; current SE4 has limit of 20 at one time, therefore if you had say 50 to pick from, you would have a greater randomness as to which ones you would get up to the limit of 20, therefore you wouldn't always get the same ones the majority of the time unless you picked them.


This should just be a matter of putting more races in your pictures/races directory. I have extras in their and they get picked for random games from time to time. There is no limit that I know of.

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