|
|
|
 |

April 9th, 2007, 07:41 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: newbie question: how to siege castle
BandarLover beat me to it, so I'll add that the actual formula isn't precisely 1 per unit, it's Strength squared / 100, plus 1 if the unit flies. For defending mindless units repair only 10% of that amount, but as attackers they get the full value.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

April 9th, 2007, 07:43 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: newbie question: how to siege castle
See, I knew someone with actual knowledge would weigh in. 
|

April 9th, 2007, 07:57 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Sappers, fliers, engineers, Siege Golems...
Fliers also get bonuses, and there are units and commanders with siege bonuses (marked by an icon that looks like a catapult, IIRC). Sappers and engineers are examples of the latter. Some items also give siege bonuses to the commander carrying them, like Gate Cleavers and Wall Shakers.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

April 10th, 2007, 09:33 AM
|
Private
|
|
Join Date: Apr 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
I have been seigeing for a year now and the wall is still up. Its a force of 150 which I have to reinforce every season due to starvation. Is there any other way to take down the wall, this is really stupid!
|

April 10th, 2007, 10:22 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
What nation are you, and what nation are you sieging? What units are you sieging with? And you're sure everyone you have on the castle is sieging, right?
To prevent your armies from starving, you could bring in some units (eg nature mages) or items that give supply, or some units (eg undead) that don't use supply. Also you get supply from nearby forts, so pop up a fort of your own close by.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

April 10th, 2007, 10:37 AM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
The more(particularly high strength and seige bonus) units you put in the faster the wall will be destroyed. Your problem could be something like your 150 men on the outside and their 149 men on the inside, causing the destruction of the castle to be a very slow process.
|

April 10th, 2007, 11:15 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
Or they could have halberdiers, fliers etc in the castle.
Rather than just throwing men at it, I'd go for some specialised strategy such as a magical item etc. Or you could withdraw and let the enemy come out, then resiege a few turns later.
|

April 10th, 2007, 03:05 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
What fort are you besieging? If it's a Crystal Citadel or something (1200 defense) you can either leave a large but cheap-quality sieging force outside of it while your real units keep conquering other provinces, or forge items like the Gate Cleaver (requires Earth-3) and the aforementioned Wineskin (Nature-1) and Cauldron of Plenty (Nature-3) to provide siege bonuses and/or allow more besiegers.
Call of the Winds provides a cheap addition to your sieging forces. Some people like it better than Wall Shakers; I think it's easy for all the hawks to die, but on the other hand zero-upkeep flying commanders can be really nice as gem couriers and troop shuttlers.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

April 10th, 2007, 04:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
Also if you keep a holding force there while taking out the neighboring provinces, consider some uses you can make of the place.
Tax 200% and Bloodhunting for example. Both will give you something and will drive up unrest so that even if he does kick you out then he will be unable to recruit units for awhile.
Preaching with loads of priests. That can be a big help. Especially if you think his god is in there. Even if you dont dominion-kill him it can help to have him MUCH lower in hit points when you do finally invade
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|