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April 10th, 2007, 10:22 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Sappers, fliers, engineers, Siege Golems...
What nation are you, and what nation are you sieging? What units are you sieging with? And you're sure everyone you have on the castle is sieging, right?
To prevent your armies from starving, you could bring in some units (eg nature mages) or items that give supply, or some units (eg undead) that don't use supply. Also you get supply from nearby forts, so pop up a fort of your own close by.
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April 10th, 2007, 10:37 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Sappers, fliers, engineers, Siege Golems...
The more(particularly high strength and seige bonus) units you put in the faster the wall will be destroyed. Your problem could be something like your 150 men on the outside and their 149 men on the inside, causing the destruction of the castle to be a very slow process.
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April 10th, 2007, 11:15 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Sappers, fliers, engineers, Siege Golems...
Or they could have halberdiers, fliers etc in the castle.
Rather than just throwing men at it, I'd go for some specialised strategy such as a magical item etc. Or you could withdraw and let the enemy come out, then resiege a few turns later.
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April 10th, 2007, 12:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Sappers, fliers, engineers, Siege Golems...
It is a problem to seige a high-strength castle in a low-food province. Bring fewer people who are stronger or have special seige skills (some nations have those and the sappers mercenarys).
There are also magic items that can help. Some that provide food (cauldron, wine bag, summer sword?) and some that will help you bring down the walls (a horn, a halberd)
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April 10th, 2007, 02:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Sappers, fliers, engineers, Siege Golems...
Yeah you seriously need to change your strategy, gar. If you are seiging a fort for more than like 4-5 turns you are doing something wrong. You still havent listed how many enemy units you are facing off against so, it probably is something comparable to you (which will take a loooong time) or more than you (which will *literally never* work).
As suggested above you need to bolster your army with a couple of things:
1) Fewer, Stronger units (think giants)
2) Supply Items and/or units that do not eat
3) Seige Items
You can recruit some of the units in question but likely you will have to summon them and of course you will need to forge the items. No nation was listed so here are a couple of paths that are handy when seiging - if you nation has them, give them a shot:
Nature: Vine Ogres (high str, NNE), Wineskins
Earth: Seige Golems!, Gate Cleavers!
Air: anything that flies, Horn of Blasting (or whichever the air siege item is)
Death: tons of undead
Alternative Strategy:
If you are truly desperate you can just throw ALL your men at the castle and just accept that they will starve. So let them! Barring the weakness affliction they will still seige at full strength until they die. Once you break the walls, just leave enough men to counter the defenders while you move out the rest of the starving and move in your fresh troops for the Fort Storm attempt.
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April 10th, 2007, 02:24 PM
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General
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Join Date: Nov 2000
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Re: Sappers, fliers, engineers, Siege Golems...
Quote:
Ironhawk said:
You still havent listed how many enemy units you are facing off against so, it probably is something comparable to you (which will take a loooong time) or more than you (which will *literally never* work).
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It will eventually work, but only once his troops die from the diseased caused by starvation.
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