.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 10th, 2007, 10:22 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Sappers, fliers, engineers, Siege Golems...

What nation are you, and what nation are you sieging? What units are you sieging with? And you're sure everyone you have on the castle is sieging, right?

To prevent your armies from starving, you could bring in some units (eg nature mages) or items that give supply, or some units (eg undead) that don't use supply. Also you get supply from nearby forts, so pop up a fort of your own close by.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2  
Old April 10th, 2007, 10:37 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Sappers, fliers, engineers, Siege Golems...

The more(particularly high strength and seige bonus) units you put in the faster the wall will be destroyed. Your problem could be something like your 150 men on the outside and their 149 men on the inside, causing the destruction of the castle to be a very slow process.
Reply With Quote
  #3  
Old April 10th, 2007, 11:15 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Sappers, fliers, engineers, Siege Golems...

Or they could have halberdiers, fliers etc in the castle.

Rather than just throwing men at it, I'd go for some specialised strategy such as a magical item etc. Or you could withdraw and let the enemy come out, then resiege a few turns later.
Reply With Quote
  #4  
Old April 10th, 2007, 12:03 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Sappers, fliers, engineers, Siege Golems...

It is a problem to seige a high-strength castle in a low-food province. Bring fewer people who are stronger or have special seige skills (some nations have those and the sappers mercenarys).

There are also magic items that can help. Some that provide food (cauldron, wine bag, summer sword?) and some that will help you bring down the walls (a horn, a halberd)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old April 10th, 2007, 02:19 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Sappers, fliers, engineers, Siege Golems...

Yeah you seriously need to change your strategy, gar. If you are seiging a fort for more than like 4-5 turns you are doing something wrong. You still havent listed how many enemy units you are facing off against so, it probably is something comparable to you (which will take a loooong time) or more than you (which will *literally never* work).

As suggested above you need to bolster your army with a couple of things:

1) Fewer, Stronger units (think giants)
2) Supply Items and/or units that do not eat
3) Seige Items

You can recruit some of the units in question but likely you will have to summon them and of course you will need to forge the items. No nation was listed so here are a couple of paths that are handy when seiging - if you nation has them, give them a shot:

Nature: Vine Ogres (high str, NNE), Wineskins
Earth: Seige Golems!, Gate Cleavers!
Air: anything that flies, Horn of Blasting (or whichever the air siege item is)
Death: tons of undead



Alternative Strategy:
If you are truly desperate you can just throw ALL your men at the castle and just accept that they will starve. So let them! Barring the weakness affliction they will still seige at full strength until they die. Once you break the walls, just leave enough men to counter the defenders while you move out the rest of the starving and move in your fresh troops for the Fort Storm attempt.
Reply With Quote
  #6  
Old April 10th, 2007, 02:24 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Sappers, fliers, engineers, Siege Golems...

Quote:
Ironhawk said:
You still havent listed how many enemy units you are facing off against so, it probably is something comparable to you (which will take a loooong time) or more than you (which will *literally never* work).
It will eventually work, but only once his troops die from the diseased caused by starvation.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.