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  #1  
Old April 11th, 2007, 04:36 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Quote:
Micah said:
Vel,

Items can make gems..blood stones cost a whopping 2 earth gems and 3 blood slaves with a hammer (which now cost 3 gems to make with a hammer), and every single Goetic master that gets an earth random can make them with no boosters because of Forge's path bonus. I think when they're that cheap you start getting limited by how many indie commanders you can pump out to hold the damn things. A 2 turn payback on earth gems is a pretty good bet. 3 blood slaves is next to nothing as well, a single hutnter gets twice that every month. Similarly, Clams only cost 3W/1N, the saving grace there being that Marignon doesn't have paths for them. Forge might not be *quite* as bad as Nexus, but if not it's certainly a strong second place for the most powerful positive global. (The "everything sucks" globals I'm not sure about, Utterdark/Astral Corruption)
Oh his forge spell is a great help, don't get me wrong, but then Soul Gate is really nice for me too.

Arcane Nexus in this large a game is leaps and bounds better than anything else. The amount of gems he will pull in will put everything else to shame.

The only way Calmon could possibly get more gems quicker than Arcane Nexus is if you somehow took over another nation in play. That way you could meekly hand him all of your gems again once he crushes you.
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Old April 11th, 2007, 05:10 PM

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Default Re: Random Nations , Late Era (Players Wanted)

I doubt the set of circumstances that prompted that is going to come up again, but yes, if I was the only one to attack him and no one else helped me out, I'd do it again.
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Old April 11th, 2007, 05:19 PM
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Default Re: Random Nations , Late Era (Players Wanted)

The spell description for Astral Nexus says that Astral and Blood spells won't get their gems sucked away by it. Does the same hold true regarding the forging of items that take Astral or Blood gems? No gems transferred by forging them?
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Old April 11th, 2007, 05:23 PM
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Default Re: Random Nations , Late Era (Players Wanted)

I sent some pearls for the dispel attempt. I would try it myself, but I dont even have it researched
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Old April 11th, 2007, 05:29 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Note that casting dispel with a higher than 3 astral mage is more effective than with just an astral 3.
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Old April 11th, 2007, 05:34 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Quote:
Manuk said:
Note that casting dispel with a higher than 3 astral mage is more effective than with just an astral 3.
Yeah...
Quote:
Success if following is > 0: (your gems + drn + 5*astral level-3) - (their gems + drn + 5*magic level-cost)
I suppose that the "3" should be a "30" (spell cost for Dispel) and that translates to 5 gems per astral level.

I can offer astral 9/10, but I'd have to research the spell myself, too. Takes me two turns.
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Old April 11th, 2007, 05:38 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Quote:
lch said:
Quote:
Manuk said:
Note that casting dispel with a higher than 3 astral mage is more effective than with just an astral 3.
Yeah...
Quote:
Success if following is > 0: (your gems + drn + 5*astral level-3) - (their gems + drn + 5*magic level-cost)
I suppose that the "3" should be a "30" (spell cost for Dispel) and that translates to 5 gems per astral level.

I can offer astral 9/10, but I'd have to research the spell myself, too. Takes me two turns.
So basically you would be able to cast it with a 15 gem credit (of sorts) compared to me. If I don't have it you sound like the best bet.
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Old April 11th, 2007, 05:35 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Before everyone sends me all their astral gems let me double check that I have the spell this afternoon. I think I do, but I'm in two other games ....

Manuk has a point. My Astral caster is 6... anyone have anything higher?

PS If I don't have it and I receive them for some reason I'll give them back or forward them to someone who does.
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