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April 12th, 2007, 12:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: More dynamic/progressive PD
PD only troop types is also a good thought. The type of units and the equipment that would be provided if that nation (and that era) were to recruit locally. Kindof roman-like. Local people but with roman equipment.
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April 12th, 2007, 12:58 PM
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Lieutenant General
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Re: More dynamic/progressive PD
Maybe the more you spend, at a certain point, means the troops are better trained. Better trained means higher morale,
better attack and defense.
So maybe with pd 20, giants suck, but at pd 40, the militia are "well trained" and their attack defense and morale are raised by 2.
My original point, was that you only got improved pd if you spent points on it at set up. If your pretender did not buy improved pd, you are stuck with what you have now.
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April 12th, 2007, 01:06 PM
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General
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Re: More dynamic/progressive PD
The major hindrance I see to better and better PD (atleast at this point) is the way graphics are made-and that's something that may be nigh-impossible to get around. The ideal way to have the kind of PD I think we're talking about would be to draw units as separate from items(weapons and armor), and then item-types themselves, separate from size and quality. So, you could have Ermor invading a Hoburg province and equipping the little buggers with hoburg-sized iron cesti, etc. without having to draw 12 different types of hoburg/ermor units and then having to convince Johan K to raise the limit of units allowed in the game to 10 million  which, admittedly, is where I'd like it to be 
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April 13th, 2007, 07:11 AM
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Second Lieutenant
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Re: More dynamic/progressive PD
Quote:
Gandalf Parker said:
PD only troop types is also a good thought. The type of units and the equipment that would be provided if that nation (and that era) were to recruit locally. Kindof roman-like. Local people but with roman equipment.
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You could add dominion effects to that process to further compicate things (and I am not suggesting complicated isn't good). As dominion grows in strength the equipment of the PD would slowly shift to more closely resemble that of the nation controlling the province.
Arms and armour would change slowly over time as the locals try to copy their new lords equipment - sometimes this effect might be desirable and other times less so.
This would require alot of new PD units for each poptype so wouldn't score high in the practical stakes but would be thematic.
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April 13th, 2007, 10:59 AM
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Corporal
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Re: More dynamic/progressive PD
Quote:
Gandalf Parker said:
PD only troop types is also a good thought. The type of units and the equipment that would be provided if that nation (and that era) were to recruit locally. Kindof roman-like. Local people but with roman equipment.
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You know, that's what I thought the existing system was. Which is to say, who amoung us ever built an Alae Legionaire? All mine show up as province defense points. And there's a /lot/ of them.
To the best I can see this is how it is for most nations, there's units that while they fit in simply aren't optimal to build. They exist mainly because they're the kind of units that belong on a provincal defense force, and you've just got the option to recruit them overtly if you want to. Not that you would.
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April 13th, 2007, 03:09 PM
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Lieutenant General
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Location: New Orleans
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Re: More dynamic/progressive PD
A pet peeve i have with Pangaea's Province defense, is tying the centaur longbows to other troops, making them rout even if they suffer no damage.
They should, as ranged troops, be a separate group.
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- General George Patton Jr.
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