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April 12th, 2007, 01:20 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
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Re: Mod: Mytheology Pretenders (update v1.52)
He's going to be a huge-ungous swallower! With some earth, blood, water magic, but basically a combatant I think. hadn't decided on the trample yet, whether or not that fit. Could be sort of a death-hop thing...
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April 12th, 2007, 01:31 PM
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BANNED USER
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Re: Mod: Mytheology Pretenders (update v1.52)
I just thought trample would be a good way to represent an ability to gulp up things smaller than himself. It's pretty much insta-death for even heavily armoured units, so it makes sense for a giant demon cane toad :]
Poison cloud might be fun too.
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April 12th, 2007, 01:40 PM
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Captain
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Re: Mod: Mytheology Pretenders (update v1.52)
Quote:
I just thought trample would be a good way to represent an ability to gulp up things smaller than himself.
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Swallow weapon does just that.
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April 12th, 2007, 01:44 PM
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BANNED USER
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Re: Mod: Mytheology Pretenders (update v1.52)
Oh. Hadn't noticed the swallow weapon. I just thought they used trample for stuff like this, ala the jaguar toad. Guess not.
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April 12th, 2007, 03:34 PM
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Sergeant
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Join Date: Apr 2004
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Re: Mod: Mytheology Pretenders (update v1.52)
haha, I was thinking of a poison cloud / cane toad thing too. There's one attribute that does a poison-when-hit thing, I thought that might fit.
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April 13th, 2007, 07:51 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology Pretenders (update v1.60)
OK, I decided to rush the next version, since I realized that some of the spells in v1.52 were still set in "playtesting" mode (e.g., dirt cheap).
Version 1.60 fixes the spell research, fatigue and casting levels for Trap Visitor and Shards of Hastur. It also adds the Blood spell (and unit) "Bind Toad Demon" (per my previous post).
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April 15th, 2007, 01:30 PM
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General
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Re: Mod: Mytheology Pretenders (update v1.60)
Just a suggestion: You might consider naming him something a little more "latiney" instead of just calling him a "demonic cane-toad" just to give it that extra demon-feel. Not that there's anything wrong with "demonic cane-toad", it's just a bit anti-climactic, maybe?
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