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January 28th, 2002, 10:27 PM
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Corporal
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Join Date: Jan 2002
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Re: Colony ships, for sale cheap!
engines with 0 movement required in larger quantity in bigger ships? called crew quarters? 
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'artificial intelligence is no match for natural stupidity'
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January 29th, 2002, 12:53 AM
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National Security Advisor
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Re: Colony ships, for sale cheap!
Hmmmm, worth trying to see if it can work - have you tested it yet?
Even if it does work, master computers obviate the need for crew quarters, so some fiddling might need to be done, at least, to compensate.
PvK
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January 29th, 2002, 01:04 AM
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Major
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Re: Colony ships, for sale cheap!
Just started catching up on this thread, can't wait to try the proportions Mod on Gold, sounds incredible! Have you seen the pop curve that SJ had modded for the B5 mod?
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January 29th, 2002, 04:01 AM
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First Lieutenant
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Re: Colony ships, for sale cheap!
quote: a large ship could be either very slow and long-range, or reasonable-speed but short-range (or jammed full of supply storage). The side-effect would be that you could put high-output engines on a small ship and get a very fast short-range interceptor. Which might be a neat system overall
= Good!
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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January 29th, 2002, 10:06 PM
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National Security Advisor
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Re: Colony ships, for sale cheap!
quote: Originally posted by Val:
Just started catching up on this thread, can't wait to try the proportions Mod on Gold, sounds incredible! Have you seen the pop curve that SJ had modded for the B5 mod?
Thanks Val!
I don't think I've seen SJ's B5 pop curve. The Proportions one has 59 categories, 37 of which are below 1 billion.
PvK
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January 30th, 2002, 12:43 AM
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Corporal
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Join Date: Jan 2002
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Re: Colony ships, for sale cheap!
quote: Originally posted by PvK:
Hmmmm, worth trying to see if it can work - have you tested it yet?
Even if it does work, master computers obviate the need for crew quarters, so some fiddling might need to be done, at least, to compensate.
PvK
no this was first thing that come to my... hmmm... brain (this was unusable thing inside my skull right?) when i see your idea 
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March 14th, 2002, 11:25 AM
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Private
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Re: Colony ships, for sale cheap!
I love all the ideas for adjusted populations and reproduction etc... But has anyone figured out how to add maintenance costs to facilities so that a larger empire can't necessarily overpower a smaller empire in research and intel? A maintenace cost would force them to be more selective about what they build and would prevent large empires from filling up 20 planets with research facilities and running up the tech tree then wiping out smaller empires. Tech leakage would be another concept but I think that would have to be hardcoded.
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