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April 12th, 2007, 07:58 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Bidding on Nations
Well, believe it or not, against certain enemies with low defense and morale (though both can be lowered with cheap magics like "panic" and "desiccation") a spear is a very good weapon for repelling; and an axe might even be overkill. Also, does not the huskarl have 2 javelins? Javelins are good my friend, especially if you are going to tie up some axe (lower range than spear) wielding no shield guys. Just set them to fire and they will soften the enemy up before they charge them with their spears. Slingers are also good for this, making the enemy vulnerable to low damage weapons. All this reduces the need to have heavy weapon troops with low attack, defense, shield etc, thus raising the survivability of your troops.
But of course, sometimes spears and javelins suck big time, for instance against EA Ermors tower shield troops. Because against those guys you really want as big weapons (and many at the same time) as you can get. Or maybe Morningstars (+2 to hit against shields) or pikes (no shield parry); the problem is getting trough their armor with low damage weapons such as these though, but with increased strength it is a piece of cake.
My main point is: You can't really take factor A and measure it against factor B and say that it should be raised or lowered because there is also a factor C, D and E to take into account. Heck, there is so many combinations in this game that I sometimes get dissy.
However, if a spell or a unit really is inferior in 99% of the possible scenarios imaginable I would really want a "fix" for it. A recent example of this would be glamour which does not really have any good counter (poison?).
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April 12th, 2007, 08:29 PM
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Lieutenant Colonel
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Re: Bidding on Nations
Oh I forgot this one. A good way to use some units in some cases is to mix them in them in the same squad. For example 50% of the quite vulnerable amibdex forest warrior and 50% shield maidens (they both have a AP11). They complement each other wonderfully as one deals damage and the other ensures that the squad stays above 50% losses so not to rout.
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April 12th, 2007, 09:58 PM
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BANNED USER
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Re: Bidding on Nations
Although the forest warrior probably isn't worth the cost because its attack rating is quite low. You should just go with steel maidens if you want maximum killing power.
It's all well and good to say unit X is actually ok because in situation Y it's almost as good as the unit everyone builds,... but seriously, who is going to bother trying to wring the most out of units like,.. say,... the Mictlan fire warriors. Jaguar Warriors are SO much better than them that you would pretty much NEVER want to use them. That punishes the player for wanting a bit of thematic play and variety in my opinion. Which is the reason I play CBM and I'm tempted to make my own version, CBMPlus, which further addresses underpowered / 'useless' units.
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April 12th, 2007, 10:00 PM
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Lieutenant General
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Re: Bidding on Nations
What are top 5 MA races, and how much is typically bid?
What are the bottom races, that no one ever bids to get?
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April 12th, 2007, 10:00 PM
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Major General
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Re: Bidding on Nations
As far as I know, bidding simply isn't done in Dominions3. Yet.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 12th, 2007, 10:15 PM
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Shrapnel Fanatic
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Re: Bidding on Nations
Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.
The only alternative I can come up with on the fly is to give each nation something and let them bid it down. Such as, an extra 500 infantry (generic indept type). If someone bids 100 for their god then you only give them 400 extra infantry before the game starts. (using set start positions and map commands)
Gandalf Parker
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 12th, 2007, 11:03 PM
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Major General
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Re: Bidding on Nations
Quote:
Gandalf Parker said:
Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.
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Both of the methods I proposed at the top of this thread require making a custom mod and that (as I understand it) requires sending the mod to everybody. It's plain text so as long as bids are made public after everyone's submitted, and as long as bids aren't incredibly complex, anyone who wanted to would be able to verify that e.g. C'tis's Sauromancers have Earth instead of Water randoms in accordance with the "Packed Earth" theme chosen by Bob, who is playing C'tis. I could be wrong, maybe only the host needs to have it, but if so he just has to post the text of the mod somewhere public as The Rules for this particular game.
This approach would be a non-starter if modding weren't so transparent and easy in Dom3.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 12th, 2007, 10:32 PM
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Major General
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Re: Bidding on Nations
Dedas,
Glamour is quite hard to address on the strategic map. The only counter I can think of is lots of scouts, attacking each province every turn and then retreating. According to Kristoffer, glamour will be altered in the upcoming patch. Details have not yet been divulged except that it's a change to battlefield glamour, not strategic glamour.
The spear-wielding Helheim Huskarls we've mentioned before--sure, a spear can be a decent weapon for repelling, but that Huskarl is three times as expensive as a serf warrior with a spear and IIRC the same defense, and almost the same price as a Hirdman with 5 points higher defense. In order for the Huskarl's repel to be better than the defense boost, you'd need to be facing a foe with a defense and morale so low that 2 out of 3 attacks were repelled. (And his weapon has to be longer than a broadsword or else the Hirdman repels him, too.) Does such a unit even exist? And if it did, is there any reason you wouldn't be fighting it with cheap serf warriors and indy light infantry, or even better with mounted Hirdmen? Mounted Hirdmen have javelins, too, cost about double what a Huskarl costs in gold, have 11 Prot instead of IIRC 9, defense 19 instead of (14?), and have a weapon the same length as a spear and so equally good at repelling. Unless I'm misremembering the Huskarl's stats I'm still not seeing a situation where you'd want to use him.
Edit: to put it another way, if we were bidding I would cheerfully offer a spear Huskarl with Prot 11, just like the Hirdman, in full confidence that it wouldn't help you at all.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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