|
|
|
 |

April 12th, 2007, 08:29 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Bidding on Nations
Oh I forgot this one. A good way to use some units in some cases is to mix them in them in the same squad. For example 50% of the quite vulnerable amibdex forest warrior and 50% shield maidens (they both have a AP11). They complement each other wonderfully as one deals damage and the other ensures that the squad stays above 50% losses so not to rout.
|

April 12th, 2007, 09:58 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Bidding on Nations
Although the forest warrior probably isn't worth the cost because its attack rating is quite low. You should just go with steel maidens if you want maximum killing power.
It's all well and good to say unit X is actually ok because in situation Y it's almost as good as the unit everyone builds,... but seriously, who is going to bother trying to wring the most out of units like,.. say,... the Mictlan fire warriors. Jaguar Warriors are SO much better than them that you would pretty much NEVER want to use them. That punishes the player for wanting a bit of thematic play and variety in my opinion. Which is the reason I play CBM and I'm tempted to make my own version, CBMPlus, which further addresses underpowered / 'useless' units.
|

April 12th, 2007, 10:00 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Bidding on Nations
What are top 5 MA races, and how much is typically bid?
What are the bottom races, that no one ever bids to get?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

April 12th, 2007, 10:00 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Bidding on Nations
As far as I know, bidding simply isn't done in Dominions3. Yet.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

April 12th, 2007, 10:15 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Bidding on Nations
Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.
The only alternative I can come up with on the fly is to give each nation something and let them bid it down. Such as, an extra 500 infantry (generic indept type). If someone bids 100 for their god then you only give them 400 extra infantry before the game starts. (using set start positions and map commands)
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

April 12th, 2007, 11:03 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Bidding on Nations
Quote:
Gandalf Parker said:
Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.
|
Both of the methods I proposed at the top of this thread require making a custom mod and that (as I understand it) requires sending the mod to everybody. It's plain text so as long as bids are made public after everyone's submitted, and as long as bids aren't incredibly complex, anyone who wanted to would be able to verify that e.g. C'tis's Sauromancers have Earth instead of Water randoms in accordance with the "Packed Earth" theme chosen by Bob, who is playing C'tis. I could be wrong, maybe only the host needs to have it, but if so he just has to post the text of the mod somewhere public as The Rules for this particular game.
This approach would be a non-starter if modding weren't so transparent and easy in Dom3.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

April 13th, 2007, 07:16 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Bidding on Nations
Okay, retraction time. It turns out the spear-carrying Vanir Huskarls I've been using as an example of useless units aren't nearly as useless as I thought. They have Defense 16, not 12. That's close enough to the Hirdman's 17 that I can buy Dedas' argument about spears repelling attacks. Therefore, I hereby retract the allegation that the spear-Huskarl is useless.
-Max
Having a lot of fun with C'tisian Sauromancers in SP at the moment...
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|