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  #1  
Old April 12th, 2007, 08:29 PM
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Dedas Dedas is offline
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Default Re: Bidding on Nations

Oh I forgot this one. A good way to use some units in some cases is to mix them in them in the same squad. For example 50% of the quite vulnerable amibdex forest warrior and 50% shield maidens (they both have a AP11). They complement each other wonderfully as one deals damage and the other ensures that the squad stays above 50% losses so not to rout.
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Old April 12th, 2007, 09:58 PM

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Default Re: Bidding on Nations

Although the forest warrior probably isn't worth the cost because its attack rating is quite low. You should just go with steel maidens if you want maximum killing power.

It's all well and good to say unit X is actually ok because in situation Y it's almost as good as the unit everyone builds,... but seriously, who is going to bother trying to wring the most out of units like,.. say,... the Mictlan fire warriors. Jaguar Warriors are SO much better than them that you would pretty much NEVER want to use them. That punishes the player for wanting a bit of thematic play and variety in my opinion. Which is the reason I play CBM and I'm tempted to make my own version, CBMPlus, which further addresses underpowered / 'useless' units.
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Old April 12th, 2007, 10:00 PM

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Default Re: Bidding on Nations

What are top 5 MA races, and how much is typically bid?

What are the bottom races, that no one ever bids to get?
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Old April 12th, 2007, 10:00 PM

MaxWilson MaxWilson is offline
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Default Re: Bidding on Nations

As far as I know, bidding simply isn't done in Dominions3. Yet.

-Max
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Old April 12th, 2007, 10:15 PM
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Default Re: Bidding on Nations

Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.

The only alternative I can come up with on the fly is to give each nation something and let them bid it down. Such as, an extra 500 infantry (generic indept type). If someone bids 100 for their god then you only give them 400 extra infantry before the game starts. (using set start positions and map commands)

Gandalf Parker
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Old April 12th, 2007, 11:03 PM

MaxWilson MaxWilson is offline
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Default Re: Bidding on Nations

Quote:
Gandalf Parker said:
Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.

Both of the methods I proposed at the top of this thread require making a custom mod and that (as I understand it) requires sending the mod to everybody. It's plain text so as long as bids are made public after everyone's submitted, and as long as bids aren't incredibly complex, anyone who wanted to would be able to verify that e.g. C'tis's Sauromancers have Earth instead of Water randoms in accordance with the "Packed Earth" theme chosen by Bob, who is playing C'tis. I could be wrong, maybe only the host needs to have it, but if so he just has to post the text of the mod somewhere public as The Rules for this particular game.

This approach would be a non-starter if modding weren't so transparent and easy in Dom3.

-Max
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Old April 13th, 2007, 07:16 AM

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Default Re: Bidding on Nations

Okay, retraction time. It turns out the spear-carrying Vanir Huskarls I've been using as an example of useless units aren't nearly as useless as I thought. They have Defense 16, not 12. That's close enough to the Hirdman's 17 that I can buy Dedas' argument about spears repelling attacks. Therefore, I hereby retract the allegation that the spear-Huskarl is useless.

-Max
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