|
|
|
 |

April 14th, 2007, 10:08 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Martial arts nations...
You shouldn't look to indep cavalry but the nations that currently have multiple types of cavalry of similar types: Sauromatia and (LA) Tien Chi. The units can be told apart from each other.
|

April 14th, 2007, 10:20 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Martial arts nations...
But those are substantially different. We're just talking subweapons here. I personally think there's no need for different graphics.
Further, I think there's no need for three identical lance cavalry units with the only difference being the subweapons.
|

April 14th, 2007, 11:11 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Martial arts nations...
I also think there's no need for three identical lance cavalry units with different set of weapons, but if our good Doctor decides to go with the idea, I'd suggest a slightly altered list. The indie knights/heavy cavalry use Broad Swords, Morning Stars and Hammers. Morning Stars are pretty much 1-handed flails as far as mechanics go. Ulm uses hammers, monkeys use maces. Only the most barbaric troops use clubs and/or maces instead of either more advanced or biggers weapons (quarterstaves, iron cudgels, great clubs etc).
|

April 14th, 2007, 11:21 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Martial arts nations...
Well, it does make a significant difference, actually.
The Flail (which is what most people will use) is best for cutting down light infantry-with-shields, which abound in the early era. So for early conquest, you'd only use these. I've considered adding a "horseman's flail" (or "light flail") which has a smaller damage bonus and less reach, since it's supposed to be a one-handed weapon - the current 1H flail has the same stats as a 2H flail, but I think it's a legacy or giant weapon.
The Cudgel sounds like an odd weapon to give to cavalry. However, it's +3 DEF (vs the Flail) and +2 DEF (vs the Axe) which really confers a lot of survivability. Right now this is a "stick", was a "mace". I'm considering adding a "cudgel" - both for the name and to give another +1 DEF (so a one-handed quarterstaff.) I don't want to give them swords - good guys use swords.
Finally, the axe is what cataphracts historically used to cut through armor (hammers came later). Against armored foes or giants, that's what you want. This unit I'm a little skeptical of, I admit - it's not like you're going to survive multiple rounds of combat against giants, and your lance ought to deal with the bulk of an enemy's heavy infantry. If I tone down the 1H flail a bit this will become more attractive.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

April 14th, 2007, 11:58 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Martial arts nations...
No curvy scimitar/tulwar type swords?
I still think the difference in those weapons isn't going to matter much given that they all have lances and everything else is equal, although it depends how much armour your cavalry has. Then again ulmish infantry got lots of different equipment in MA and LA. If you're set on differentiating them, shield patterns are the way to do it.
|

April 14th, 2007, 12:33 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Martial arts nations...
Sure, orange shield, green shield, black shield? I can actually manage this in gimp - just use fill-selection and set the color opacity low.
I suppose I could add a Tulwar. They could have a "Poisoned Tulwar", essentially a +2 Def shortsword that poisons people. Is that too good?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

April 14th, 2007, 01:07 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Martial arts nations...
Looks fine to me. Which unit are you going to be using these for then? I think you said False Knights weren't going to ride barded aurochs.
Anyway, here are the auroch mount graphics I have that would probably be useful to you. I forgot to make the attack sprite for the non-barded auroch before creating the barding, which was a fairly big blunder. Anyway, maybe you can have a go at making one. The white barded auroch only has an attack animation because I was just messing about seeing how hard it was to do white flesh/fur. It looks ok, should be fairly easy to apply to the normal sprite.
I'm going back to working on Arga Dis and the other mods I've released for the moment, but hopefully I'll be able to help again shortly down the line.
|

April 14th, 2007, 04:09 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Martial arts nations...
DrPraetorious, here are some suggestions for good melee-weapons for calvalry:
The shamshir-this is the Arabian horse-sabre that's often called-or confused with-a scimitar because of the relatively similar names and the fact that they're both unusual/specialized swords that come from the east of Europe (the Arabians got scimitars from the Mongols). The shamshir is a very long, extended saber, either very curved or often with a crook in the middle, which gives it a large area, or "sweet spot", when slashing downward, in which strikes will do the maximum damage-which makes it ideal for cutting down lighter-armored infantry.
Tulwar (or "Talwar", sometimes with an L on the end). This is an Indian sword that is typified by having a blade that is straight for half it's length and then broadening out and curving back into a heavy slashing weapon. Typically shorter than a Shamshir, it's still very effective for close-quarters fighting from horseback, because of the heavy chopping end. This is similar in design to the Turkish "Kilij". The Turks also used swords very similar in design to the Shamshir. These weapons are much more redolent of the typical "scimitar", but usually lack the deep curve and wide triangular flair on the back-blade that seems to typify the "fantasy" or dungeons and dragons version of a "scimitar". I actually-in almost 30 years of studying melee-weapons and antiques-have yet to come across a real world historical example of such a weapon, but I suppose it may be out there.
Guan Dao-technically, this is only a sometimes calvalry weapon, but it's unusually great weight (some surviving versions from around 1000 ad are actually known to weigh 100lbs or more) lends itself to calvary-as opposed to foot-use. It consists of a shaft between 4 and 6 feet long, tipped with a deep, heavy, curved blade that comes to a point-similar in form to a naginada. The blade is often ornately decorated. The lighter versions used in martial arts today typically weigh between 5 and 20lbs. A surviving example known as the "Green (or Blue) Dragon Crescent Blade" still exists and is on display at the Purple Cloud Temple in China today. It weighs approximately 49kg (around 110lb). Even though it's a real-world weapon that exists today, it's considered to be a magical weapon, since legend has it that it was made from the body of a green dragon. It's also known as the "Frost Blade". Light versions of this weapon-especially if they have reinforced handles-could potentially be devastating as calvalry weapons, since they could be used both as light lances-best against unarmored or lightly armored foes-and as long, slashing weapons with relatively large "sweet-spots" and blades that won't easily break when slashing down, because of their depth and design.
Calvalry-hammer-this is a long-handled warhammer with a 1-2 lb head. Very effective against armored infantry, but a good all-purpose weapon.
Morning Star-another really good weapon against armor, it's got a metal ball on a long handle, and often the ball has short spikes or studs to maximize impact. It's often confused with a flail because of the ball and spikes, but no chain or moving parts are involved.
Calvalry-flail. This is usually lighter than a typical "footman's flail". Unlike the ball-and-chain, it consists of just two pieces-a long handle (maybe 24-36 inches) attached to a short striker by a single partition. The striker is typically studded or spiked over it's entire horizontal surface. The single partition (as in two chain links, one attached to the striker, one attached to the handle), as opposed to a longer chain, allows for greater control of the striker.
Ball-and-chain: It should be noted that, while flails with long chain partitions can and have been used by calvary-especially midieval knights-they're much more difficult to control than a typical calvalry weapon, and take a great deal more skill. They're much more effective as an "opening volley" or opportunistic weapon-like a heavy lance-than they are for extended military actions. The Ball-and-chain is a useful weapon in that it's easy to carry on a mount, has massive damage-potential against an armored foe, and it can be re-used, unlike a heavy lance which can be expected to eventually break or be lost in the heat of battle.
Lasso: This is a materials-cheap, obvious, but often overlooked, calvalry weapon. It can be used to entangle a foe, to trip, to break necks, ensnare weapons, and to drag an enemy behind your horse-a very effective way of putting him out of the fight. It's very concealable, readily available, and also makes a useful tool for civilian life, which all add to it's appeal. The only great expense incurred in using this weapon is the time to learn the necessary skills.
The Scythe: Another useful tool for civilian life, the scythe makes an effective calvalry weapon if you don't have anything more handy. It's somewhat unweildy, but it can potentially do a lot of damage very quickly to more than one foe at a time-especially when driven by the momentum of a horse. It was probably overlooked more for it's connections to peasantry and unappealing nature, than for it's military potential. Heavy modifications would probably have been made by any culture to use the scythe as a regular weapon.
I hope this helps.
__________________
You've sailed off the edge of the map--here there be badgers!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|