|
|
|
|
 |

April 15th, 2007, 02:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Unit array is too small :(
Sounds worth looking at. Keeping to Ulm as an example, in my original version I had been told by other modders that this was all that was needed:
#selectnation 2
#era 1
#end
#selectnation 31
#era 1
#end
#selectnation 52
#era 1
#end
But in play testing it all I got was one of the Ulms as an option. I think it was the first one.
What I ended up having to do was:
#selectnation 2
#name "early Ulm"
#era 1
#end
#selectnation 31
#name "mid Ulm"
#era 1
#end
#selectnation 52
#name "late Ulm"
#era 1
#end
In my case all I was interesting in was getting it to show up on the menu as a nation to play. It apparently only have room for one "Ulm". But Im thinking that if the game treats nations that way then it might also be picky about other things being named the same.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

April 15th, 2007, 10:42 PM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Unit array is too small :(
Yeah I know, but that isn't the problem here. Well, at least as far as I know.
I've never run into the game caring about things with the same name apart from on the nation selection screen, where as you say you can't have two called simply 'Ulm'.
|

April 15th, 2007, 10:44 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Unit array is too small :(
Yeah, that isn't the problem.
You can name the units "1" through "110" (or whatever number it was) and it still triggers the error, IIRC.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

November 17th, 2007, 02:58 PM
|
 |
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: Unit array is too small :(
Good news everyone. The bug has been squashed for the next version of Dominions (3.11).
|

November 17th, 2007, 04:01 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Unit array is too small :(
Nice! Now we only have to wait 3 to 6 months for the patch to appear! 
|

November 17th, 2007, 04:08 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Unit array is too small :(
Excellent!!!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

November 18th, 2007, 12:40 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Unit array is too small :(
JK, you rock.
I need a joke for this thread too. When I used to TA for CS classes, I got in trouble for this:
Q - My program seg faults while manipulating a value in an array, but I checked in the debugger and the index isn't out of bounds. What should I do?
A - Go out and buy a bottle of the vilest Schnapps you can find (there is such a thing as Beer Schnapps, but the most disgusting thing you can legally acquire in the US is probably Peach - insist on actual fermented peach pulp, not peach flavored liquer). Take 150 micrograms of acid, wait 45 minutes, and down eight ounces of the stuff. What you taste (and possibly see) is what is wrong with your module.
When you recover, rewrite the module from scratch and don't (expletive) it up this time.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|