Re: New Nation: Ulm Reborn
Yeah thematically it's still being a replacement. I mean playing with Ulm Reborn and Ulm at the same time doesn't make much sense 'story wise'. But in terms of gameplay and compatbility with other mods and for playtesting purposes it's much better to have it as a seperate nation. You avoid having the national summons and spells from the old Ulm, for instance.
In the end, you still have the choice of using Ulm Reborn instead of Ulm. It's just not automatic.
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