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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 15th, 2007, 11:11 PM

Sombre Sombre is offline
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Default Re: New Nation: Ulm Reborn

Semantics, yar. Well they'll actually be called 'New Ulm, Iron Faith Reborn' in much the same way the Jomon Broken is called 'New Jomon, Broken Swords'.
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Old April 15th, 2007, 11:40 PM

BandarLover BandarLover is offline
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Default Re: New Nation: Ulm Reborn

Ahh...best of both worlds. Let's totally ignore the last three posts. *Walks away non-chalantly whistling*
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Old April 16th, 2007, 12:35 AM

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Default Re: New Nation: Ulm Reborn

Heh. Well don't ignore this post, because it's telling you that the new version 0.8 is attached (or will be in 3 minutes or so).

It includes balancing changes, graphical tidying up of a couple of units (notably the geboren) and a new national summon, the Sturmheld, who is A3F2. The Sternheld is now A2S2. The Sturmheld is also a multihero, giving you a little bit more variety.

And most importantly the nation is no longer a replacement, but stands on its own. That means you'll have to make new games to play it.
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Old April 16th, 2007, 12:37 PM

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Default Re: New Nation: Ulm Reborn

God damnit.

I somehow managed to lose the pikemen in this new version. Or maybe I forgot to ever make them recruitable? Regardless, version 0.85 is attached and sorts this out. It also temporarily gets rid of 'reward the faithful' because it wasn't working properly and my white priests keep spamming it instead of casting blade wind and smite. Pretty annoying.

So yeah, attached to the first post is 0.85. Don't bother getting it if you don't care about missing pikemen and a dodgy healing spell staying in ;]
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