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April 16th, 2007, 03:02 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: OOB 17 Mod
Some of the changes planned for the next release, due for some times after the next patch.
1) I had mistakenly equipped some on map artillery units
(the 25pdr, the Zis-3, the indirect fire version of the
T-55A) with AP rounds, without remembering that this gave them cluster rounds in the game.The AP rounds will be replaced by Sabot, HEAT or more HE rounds, depending on the platform.
2)Further revision for tank guns values. In particular the data that I used to calculate the penetration of the
BM-6 and the BM-3 for the 115mm guns turned out to be incorrect, I hope to have them fixed now. Further updates to the 125mm guns, to reflect the fall out of use of the BM-9 and BM-12 between GW1 and OIF, as well as the aquisition of small quantities of BM-42 and BK-29 in those same years. Small update for the 100mm guns.
3) Revision of antitank guns along the lines of what has been done for the tank guns.
4) Noting that many of the new iraqi security forces vehicles have extensive ACAV style gunshields for their machine guns some of the AAMGs have been replaced by MGs that can be fired while buttoned up.
5) Cougar replaced with ILAV (well basically not a big change)
6) Whatever new useful icons and similar stuff that will become available will be included.
7) Others various things.
EDIT
In addition to the above the light artillery has been reorganized. The iraqis used to have a 120mm mortar battery at the divisional level, formed by three platoons. As I realized that nothing with a range of fewer than 200 works offboard they have been deleted. The 105s followed the standard 18 tubes per battalion deployment, so they are reassigned to the medium artillery. The only things left under this classification are therefore the Zis-3. The 4.5 howitzer has been deleted and the weapon slot used for a full range Zis-3.
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August 16th, 2007, 09:55 AM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: OOB 17 Mod
The new version of the mod is now up.
In addition to the changes listed above the new iraqi army has been totally redone, with the formations
following the US patterns. Also its equipment has been updated on the basis of new informations. Changes incude but are not
limited to introduction of M60 tanks, the switching (now underway) from the AK-47 to the M16/M4,
the planned aquisition of COIN turboprop, etc. The insurgent forces have been rationalized as well.
Fortifications have been revised on the basis of my (albeit rather limited and imperfect) undestanding
of the strenght of concrete and earth structure.
Various other things (changes to RPG ammo loadouts etc.).
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August 18th, 2007, 12:20 PM
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Sergeant
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Join Date: Jun 2005
Posts: 370
Thanks: 334
Thanked 26 Times in 25 Posts
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Re: OOB 17 Mod
I don't see M60's or units with M16's what numbers are they?
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August 18th, 2007, 02:52 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: OOB 17 Mod
The M60 are units 610, 680 and 681. They are available under NIA (New Iraqi Army) Tank Co/Plt. The infantry with M16 are available under NIA Rifle Co/Plt at page 3.
EDIT
One of the M60 has a wrong availability date (102-109 instead of 108-120). I have corrected this mistake and uploaded the corrected version.
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August 18th, 2007, 03:13 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: OOB 17 Mod
Quick summary of abbreviations.
NIA = New Iraqi Army, the post 2003 Army raised by the coalition.
INP = Iraqi National Police, a mechanized police force mounted on BTR-94/ASV
ERU = Emergency Response Units, basically militias raised among pro government tribes in Anbar and elsewhere.
IP = Iraqi Police, nuff said
FPS = Facility Protection Service, static defense units used to protect fixed objectives etc.
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August 19th, 2007, 06:23 PM
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Sergeant
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Join Date: Jun 2005
Posts: 370
Thanks: 334
Thanked 26 Times in 25 Posts
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Re: OOB 17 Mod
Thanks
I was wondering about some of these abbreviations.
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August 20th, 2007, 04:32 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: OOB 17 Mod
Some others points.
The Baathist units you can find at page three are not supposed to represent baathist insurgents. Rather they are supposed to represent an alternate history
loyalist militia/home guard sort of organization. The insurgents are all available under the guerilla units.
I toyed with the idea of specific formations (Mahdi Army etc.) but given the number of organizations I decided to keep it generic for now.
I also thought about a purely historical OOB but given that for most formations there would be gaps ranging from a few months to five years with no units in service in that period this would present several problems (I also lack the time ATM).
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