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  #1  
Old April 17th, 2007, 02:12 AM

MaxWilson MaxWilson is offline
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Default Re: Penetration and cast level. Also, blood vengea

Shouldn't he have a precision of 5? Two Eyes of Aiming don't stack bonuses, so you'll have a base 0 precision with +5 for magic.

So he can still use the crossbow...

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  #2  
Old April 17th, 2007, 10:36 AM
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Jazzepi Jazzepi is offline
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Default Re: Penetration and cast level. Also, blood vengea

You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.

It was awful.

Jazzepi
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Old April 17th, 2007, 11:02 AM
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Baalz Baalz is offline
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Default Re: Penetration and cast level. Also, blood vengea

FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
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Old April 17th, 2007, 11:33 AM
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Default Re: Penetration and cast level. Also, blood vengea

Quote:
Baalz said:
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
Also if you give 2 eyes of the void to a fountain for example you get 2 affictions with the description, 'lost some unimportant body part, no effect', so fountains and suchlike can never be blind. But AFAIK they get +4 penetration bonus still.
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Old April 17th, 2007, 12:08 PM
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Default Re: Penetration and cast level. Also, blood vengea

Usually bonuses from multiples of the same item don't stack - 2 skull mentors won't both give you a research bonus, 2 thistle maces won't give you +2 nature, etc. Penetration is a bit harder to check, but I'd be surprised if it stacked this way. +4 penetration is pretty significant, and there are lots of spells just as effective when blind.
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  #6  
Old April 17th, 2007, 12:15 PM
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Default Re: Penetration and cast level. Also, blood vengea

It'd probably work if you had a void eye, and a green eye, but not two void eyes.

I would assume that a character with darkvision 100% can take two magical eyes without penalty?

Jazzepi
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Old April 17th, 2007, 12:30 PM
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Default Re: Penetration and cast level. Also, blood vengea

Nah, dark vision is different than being "normally" blind. The Void Lord for instance has a feature "blind", when you click on it it says he orients himself without the use of eyes (psychically, presumably). Dark vision uses your eyes, you can just see in the dark.
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Old April 17th, 2007, 04:24 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Penetration and cast level. Also, blood vengea

Quote:
Jazzepi said:
You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.
They can still fire, they just have a base precision of 0.
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