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April 17th, 2007, 02:12 AM
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Re: Penetration and cast level. Also, blood vengea
Shouldn't he have a precision of 5? Two Eyes of Aiming don't stack bonuses, so you'll have a base 0 precision with +5 for magic.
So he can still use the crossbow...
-Max
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April 17th, 2007, 10:36 AM
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Re: Penetration and cast level. Also, blood vengea
You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.
It was awful.
Jazzepi
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April 17th, 2007, 11:02 AM
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Re: Penetration and cast level. Also, blood vengea
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
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April 17th, 2007, 11:33 AM
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Re: Penetration and cast level. Also, blood vengea
Quote:
Baalz said:
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
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Also if you give 2 eyes of the void to a fountain for example you get 2 affictions with the description, 'lost some unimportant body part, no effect', so fountains and suchlike can never be blind. But AFAIK they get +4 penetration bonus still.
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April 17th, 2007, 12:08 PM
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Re: Penetration and cast level. Also, blood vengea
Usually bonuses from multiples of the same item don't stack - 2 skull mentors won't both give you a research bonus, 2 thistle maces won't give you +2 nature, etc. Penetration is a bit harder to check, but I'd be surprised if it stacked this way. +4 penetration is pretty significant, and there are lots of spells just as effective when blind.
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April 17th, 2007, 12:15 PM
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Re: Penetration and cast level. Also, blood vengea
It'd probably work if you had a void eye, and a green eye, but not two void eyes.
I would assume that a character with darkvision 100% can take two magical eyes without penalty?
Jazzepi
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April 17th, 2007, 12:30 PM
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Re: Penetration and cast level. Also, blood vengea
Nah, dark vision is different than being "normally" blind. The Void Lord for instance has a feature "blind", when you click on it it says he orients himself without the use of eyes (psychically, presumably). Dark vision uses your eyes, you can just see in the dark.
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April 17th, 2007, 04:24 PM
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Re: Penetration and cast level. Also, blood vengea
Quote:
Jazzepi said:
You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.
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They can still fire, they just have a base precision of 0.
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