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April 17th, 2007, 02:23 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
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Re: Mod: Even Weirder Worlds 0.85
Oh good catch! Thanks. Wow, how the hell did you manage to get that many items? I don't know that I ever have been able to. I guess that's proof that not only will it crash the game, but that extra row probably isn't needed anyway.
Once I'm done with finals, I'm planning to produce another patch (maybe 1.0). I just finished whipping up a Garthan Frigate in my very little spare time, and can't wait to stick it in.
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May 28th, 2007, 11:45 AM
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Private
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Join Date: May 2007
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Re: Mod: Even Weirder Worlds 0.85
I just wanted to say that I enjoyed your mod very much, and it breathed a great deal of fun and enjoyment back into the game. Thanks!
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May 30th, 2007, 08:16 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod: Even Weirder Worlds 0.85
Thank you. I have a ton of stuff to do in that mod. If the mac patch comes out before the summer ends, I'll have time to do it. Until then, another mod will be debuting soon.
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June 19th, 2007, 01:17 PM
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Private
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Join Date: Jun 2007
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Re: Mod: Even Weirder Worlds 0.85
How soon is soon?
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June 25th, 2007, 09:41 PM
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Corporal
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Join Date: Dec 2005
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Re: Mod: Even Weirder Worlds 0.85
Whew, it's been awhile. Nice job so far Phlagm. Just tried it out today. Noticed a couple little things so far. The only one I can remember offhand though, has to do with text descriptions. More specifically, you're only allowed so many characters (I don't remember how many) in item, etc text descriptions so yours are being cutoff. Dunno if that was mentioned already or not. Still catching up on stuff. Can't wait to see what else you have in store. I think I like playing mods better than making them. Bit more of a suprise, ya know.
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July 18th, 2007, 06:31 PM
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Private
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Join Date: Jul 2007
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Re: Mod: Even Weirder Worlds 0.85
This is really well made and the new content is very impressive, I can't really go back to plain now as it almost feels like playing with an expansion pack.
My only gripe is that the smaller Cambrian fighter style ships are really annoying as they constantly try to ram me, it makes combat with them very difficult.
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August 6th, 2007, 04:23 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod: Even Weirder Worlds 0.85
Hehe... Yeah, I know those guys are annoying. Whenever the mac patch comes out, I'll get a chance to tweak them a little more. It's rough because everyone plows into you right away. I need some more cambrians to offset that, but I do like the idea of the little fighter guys ramming you, and having an inordinate amount of ramming ships in general. It kind of gives some more dimension to the fighting. But I admit that they probably need serious balancing.
I hope to add several more races when the mac patch comes out. Also, I will try to add more items and weapons. And quests, but those are TOUGH. I kind of feel that the quest system is seemingly robust, and close to actually being robust, but whenever I try to do something a little out of the bounds of what is already present in the game, I hit a snag. For mods that completely rework the game, it's not a problem because you can remake standard quests and make them look completely different. It's exceptionally tough to keep all the old quests and put new things in that aren't simply redundant.
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