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  #1  
Old April 18th, 2007, 12:41 AM

Drakaina Drakaina is offline
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Default Re: Conceptual Balance (Discussion)Drakaina

Thanks HoneyB
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Old April 18th, 2007, 12:46 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Conceptual Balance (Discussion)Drakaina

My pleasure, Drakaina
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Old April 26th, 2007, 02:50 PM
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Default Re: Conceptual Balance (Discussion)

Back to the original thread again...

I'm currently playing SP games with the Conceptual Balance Mod on, and I found that an early "Wild Hunt" is somewhat broken...

Wild Hunt in the original game design is a Conjuration 9 spell, requiring 50 gems and N6. With the CB enabled, this spell gets a huge discount on price/requirements: it becomes a Conjuration 5 spell requiring just 30 gems and N5.

In my SP games, once I got this spell up, I had around 4-6 special battles per turn with a high enemy priest/prophet/sacred commander killing ratio.
That means 2-3 successful 'holy' assassinations per turn at a bargain price of 30 gems!! That's what I call efficiency...

I know that in MP an enemy human player won't be fool enough to keep sending sacreds/priests into the deadly forests each turn; although it can be really annoying for them, specially for the players relying on a hardcore bless strategy (Mictlan)...
Overall I suppose that is a good MP spell for making new friends!

Should this spell cost and requirements be slightly higher than CB but lower than the ones found in the original game?

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Old April 26th, 2007, 05:41 PM
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Manuk Manuk is offline
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Default Re: Conceptual Balance (Discussion)

yep i did cast wild hunt cb mod in a blitz game. That was too good. Some nations have their best mages also priests.
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Old April 26th, 2007, 05:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance (Discussion)

I don't think there are too many cases in MP where angering all the other players are worth however much it would harm them. However, it was 40 gems in dom2 CB, and I wouldn't be opposed to resting it to that.
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