.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2007, 02:32 PM

Nick_K Nick_K is offline
Sergeant
 
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
Nick_K is on a distinguished road
Default Re: Couple of questions

AFAIK here's how attacks work:

If a single weapon has multiple attacks all of these are directed at the same unit. This means that the gorgon cannot kill more than 1 unit each action with its snake hair, and the hydra cannot kill more than 1 with each of its bite attacks.

A unit with multiple weapons can use them on different units, but can only attack a maximum of 1 square. This means that if each square contains 1 unit only (e.g. jotuns) then even the most powerful SC or doom horror can kill at most 1 unit per turn with weapon attacks.
However, units only make 1 attack animation in total for all their weapon attacks. This is probably why you thought the wyrm was not attacking 4 times. Actually each attack animation represents two attacks.

Each unit has a number of 'actions'. This is usually 1, but it can be 2 if they have quickness or even higher with heroic quickness.
Each action counts as an extra turn in melee combat. A quickened unit can attack two squares - one with each action.
Reply With Quote
  #2  
Old April 19th, 2007, 01:38 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Couple of questions

Thanks for clearing things up Nick_K, especially the info about quickness allowing a unit to attack 2 combat squares in a single combat round!

Can you please clarify one more thing? I gave my Wyrm a horned helmet, so it has a total of 3 attacks. Its fatigue went up by its encumberance (2) each combat round.

If the Wyrm had double attacks from quickness, would its fatigue increase by 4 each round?

Electro808, I think the Wyrm's attack is high enough that he shouldn't miss too often. His defense is horrible, and it decreases to zero with all the little peons trying to poke it, so +4 won't help much with that.

Are you starting in the water? If you have a nice water gem supply, you might able to empower the Wyrm to W1 before you start running into serious enemy armies.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #3  
Old April 19th, 2007, 07:27 AM

Nick_K Nick_K is offline
Sergeant
 
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
Nick_K is on a distinguished road
Default Re: Couple of questions

I believe that encumbrance is added to fatigue each time a unit attacks, so quickness should double fatigue. I don't think that adding extra weapons affects it though.
Reply With Quote
  #4  
Old April 19th, 2007, 12:54 PM

Cor Cor is offline
BANNED USER
 
Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
Cor is on a distinguished road
Default Re: Couple of questions

Quickness does not double fatigue. You get 2 fatigue even if the wyrm had 16 attacks some how.

You gain the same fatigue for doing your actions, no matter how many there are.
Reply With Quote
  #5  
Old April 19th, 2007, 12:55 PM
Manuk's Avatar

Manuk Manuk is offline
Second Lieutenant
 
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
Manuk is on a distinguished road
Default Re: Couple of questions

Quickness could be actually bad for the wyrm. Double fatigue can make the beast route. Even against weaklings.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
Reply With Quote
  #6  
Old April 19th, 2007, 02:04 PM

Cor Cor is offline
BANNED USER
 
Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
Cor is on a distinguished road
Default Re: Couple of questions

I see we have a disagreement as to the mechanics of Fatigue. I will test when I get home.
Reply With Quote
  #7  
Old April 19th, 2007, 02:15 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Couple of questions

Pretty sure you pay your Melee fatige for each set of melee attacks you have. So if you are Quickened, you will pay your Melee fatigue two times every battle round, regardless of the number of attacks the unit has.
Reply With Quote
  #8  
Old April 19th, 2007, 04:19 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Couple of questions

Yes, so if you have any kind of reinvigoration you'll get extra fatigue from Quickness (you'll gain fatigue twice and lose it once per round). If you don't have reinvigoration you might as well get off all the attacks you're capable of as quickly as possible. Gaining 100 fatigue from 25 attacks over 13 rounds instead of 25 just means there are fewer opportunities to counterattack you.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.