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April 18th, 2007, 02:32 PM
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Sergeant
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Join Date: Oct 2006
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Re: Couple of questions
AFAIK here's how attacks work:
If a single weapon has multiple attacks all of these are directed at the same unit. This means that the gorgon cannot kill more than 1 unit each action with its snake hair, and the hydra cannot kill more than 1 with each of its bite attacks.
A unit with multiple weapons can use them on different units, but can only attack a maximum of 1 square. This means that if each square contains 1 unit only (e.g. jotuns) then even the most powerful SC or doom horror can kill at most 1 unit per turn with weapon attacks.
However, units only make 1 attack animation in total for all their weapon attacks. This is probably why you thought the wyrm was not attacking 4 times. Actually each attack animation represents two attacks.
Each unit has a number of 'actions'. This is usually 1, but it can be 2 if they have quickness or even higher with heroic quickness.
Each action counts as an extra turn in melee combat. A quickened unit can attack two squares - one with each action.
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April 19th, 2007, 01:38 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Couple of questions
Thanks for clearing things up Nick_K, especially the info about quickness allowing a unit to attack 2 combat squares in a single combat round!
Can you please clarify one more thing? I gave my Wyrm a horned helmet, so it has a total of 3 attacks. Its fatigue went up by its encumberance (2) each combat round.
If the Wyrm had double attacks from quickness, would its fatigue increase by 4 each round?
Electro808, I think the Wyrm's attack is high enough that he shouldn't miss too often. His defense is horrible, and it decreases to zero with all the little peons trying to poke it, so +4 won't help much with that.
Are you starting in the water? If you have a nice water gem supply, you might able to empower the Wyrm to W1 before you start running into serious enemy armies.
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http://z7.invisionfree.com/Dom3mods/index.php?
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April 19th, 2007, 07:27 AM
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Sergeant
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Join Date: Oct 2006
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Re: Couple of questions
I believe that encumbrance is added to fatigue each time a unit attacks, so quickness should double fatigue. I don't think that adding extra weapons affects it though.
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April 19th, 2007, 12:54 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Couple of questions
Quickness does not double fatigue. You get 2 fatigue even if the wyrm had 16 attacks some how.
You gain the same fatigue for doing your actions, no matter how many there are.
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April 19th, 2007, 12:55 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Couple of questions
Quickness could be actually bad for the wyrm. Double fatigue can make the beast route. Even against weaklings.
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April 19th, 2007, 02:04 PM
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BANNED USER
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Re: Couple of questions
I see we have a disagreement as to the mechanics of Fatigue. I will test when I get home.
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April 19th, 2007, 02:15 PM
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General
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Join Date: May 2004
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Re: Couple of questions
Pretty sure you pay your Melee fatige for each set of melee attacks you have. So if you are Quickened, you will pay your Melee fatigue two times every battle round, regardless of the number of attacks the unit has.
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April 19th, 2007, 04:19 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Couple of questions
Yes, so if you have any kind of reinvigoration you'll get extra fatigue from Quickness (you'll gain fatigue twice and lose it once per round). If you don't have reinvigoration you might as well get off all the attacks you're capable of as quickly as possible. Gaining 100 fatigue from 25 attacks over 13 rounds instead of 25 just means there are fewer opportunities to counterattack you.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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