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  #1  
Old April 19th, 2007, 08:12 AM

llamabeast llamabeast is offline
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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

The only trouble with making them astral 1, if they're cheapish, is that you could accidentally become a communion nation. When I see an affordable S1 mage I generally get quite excited and begin plotting big communions.

You could perhaps give them a 50% ES random or something, so that 1 in 4 with have astral (useful for searches) and 1 in 4 would have E (they could help out a bit with forging), but their only reliable use would be research.

Actually if you were going to go down that route I'd be inclined to have 20% S, 20% E, so that there was some small chance of getting both, which I always think is exciting.
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Old April 19th, 2007, 08:31 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

The 20% 20% sounds interesting.

Well they couldn't be communion drones if I made them immobile. I mean if they're just there to research and cast search spells I might as well attach them to a chair and stick a book in front of them. I could also then make them H1 priests (basically useless for an immobile unit but thematically it makes sense) without it overpowering them or forcing me to push the price up.

Whaddya think?
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Old April 19th, 2007, 08:43 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

Hmm, I'm not sure about making them immobile. I see why it might be effective from a gameplay point of view, but thematically it would be a bit odd.

I was imagining they'd be just useful people to have around. If you needed a temple building but all your (cheaper) black acolytes were busy, you could send a librarian (I like the idea of having them H1, I think). If you needed an E1 mage in a battle for some bizarre reason, there'd be some chance a librarian might be able to help you out. But mostly they'd be inefficient for such tasks, so they wouldn't be overpowered. They'd also be rubbish for communions if not many of them had astral, because you'd never get enough together.

Now, making them immobile would get rid of any of that flexibility, and make them quite unattractive units I think. I don't know why, I just don't like the idea of having a unit that can't move - can't flee if enemies get nearby, and so on. Still, I wouldn't rule it out, I'm just thinking aloud. If you wanted to have them immobile, you could justify it by saying that each librarian takes a vow to never leave his cloister/monastery, and will die rather than abandon it.
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Old April 19th, 2007, 09:07 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

There are a bunch of ways I could explain why they're immobile. They might have all been horribly crippled during the civil war, they might have sworn never to leave their chair or book until the Aufklarung finally consumes the world, etc etc.

Anyway, I'm just putting ideas out. Immobility would solve the communion thing,... well providing we want it solved that is,... and it would help differentiate them from black acolytes and priests, who are like wandering preachers/rabble rousers right now. It would however make them slightly boring and merely functional research units.
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Old April 19th, 2007, 09:23 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

Yeah, I do think that making them immobile might make them slightly boring (more like research factories and less like units), but on the other hand I do like the idea that they swore never to leave their books until the Aufklarung consumes the world. Well, they'll be good either way, but personally I'd be inclined to let them move. If they did have only random astral, then to the small extent that they were able to help out with communions it would be thematic (since sages etc are also capable of acting as communion slaves) and fun (nice to have another option every now and again), while definitely not overpowered.

I don't think you particularly need to worry about differentiating them from the black priests though. They'll be different just because of the fact you'll use them very differently. A librarian/white acolyte would be a rubbish wandering preacher because he'd be too expensive for his holy level, and also wouldn't generate penitents.
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