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  #1  
Old April 20th, 2007, 12:04 AM
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dlazov dlazov is offline
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Default Re: LOS and spotting

On topic

LOS from a tank

One tank is a sitting duck.

Driver has (if he is lucky) 3 periscopes about 2 to 2.5 inches in height and six to 10 inches in length to see the world to drive in, that is looking for [censored] not to hit, don't want to throw a track in the heat.

Gunner has one freaking hole to look through, but his job is to hunt for [censored] to kill.

Loader see [censored] unless on a road march and want to expose their noggin to buzzers, there job is to feed the beast.

TC has to be the eyes and keep his wing man in view, 2 are better then one.

Plt.Leader has to move the platoon and keep them together 4 are better then 2 (plus he has to keep his boss (CO) off his ***).

really that's it.

Now throw in lots and lots of smoke, arty all over the place, night, and other bad guys trying to kill you (remember you really don't want to die, so your amped) and some other [censored] Col. wants you to do such and such which is really not a safe thing, but...

Now your going 35-40, Narwin is right, [censored] that moves can be seen, but from a moving tank it's still not easy to spot, the gunner or TC has the best chance of spotting stuff, the only bad guys the drivers look for (now a days anyways) is smoke, smoke and a flash is very bad, and everybody better hang on tight, cause he is swerving, smoke and flash is bad, AT tow, etc. You guys think we drive around overrunning infantry, no freaking way, we park it and blast them bastards with all we got, infantry are killing bastards, the only thing worse then crunchies is freaking jets, and in the last two wars we were the ones that had jets. Arty not so bad for tankers, but crunchies hate it....

done
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Old April 22nd, 2007, 06:19 AM

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Default Re: LOS and spotting

And Sorry to harp on but

can somebody explain with the above how a stationary infantry squard thats in a forest hex and hasn't fired can be spotted and fired on from 450 metre's (nine hexes)?

Or suggest how I can see what the XXXXXXX was closer than that to see the unit?
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Old April 22nd, 2007, 12:25 PM

Arvin Arvin is offline
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Default Re: LOS and spotting

Hi
Hopefully I'm not talking out of turn, but I look at situations like the spotted squad as just bad luck. I like to think that one of the poor slobs had a tarantula walk across his neck or put his hand on a snake and just got spooked. It's mighty easy to spot someone who's jumping and hollering.
I've had some of my units make some great spots like that.
I figure it all evens out in the end.

Mike
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Old April 23rd, 2007, 02:08 AM

evan evan is offline
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Default Re: LOS and spotting

I'm sure that it does even out but that post was a heat of the moment thing after a battle that makes continuing that particular long campaign not worth the effort; and had me tempted to delete the programme and find something better to do. At the moment most of the luck running my way in these games is bad.
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Old April 23rd, 2007, 07:47 AM
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dlazov dlazov is offline
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Default Re: LOS and spotting

evan,

if your luck is bad and you feel that the game is way to hard (you should not feel like deleting a game like this if it feels too hard and difficult for you), instead start by turning all the user preference settings down to 50% or so and see how it goes first.

There used to be a fine Italian Gentleman in the old DOS group, I wish he were still around, he was very good at teaching new people things and coaching them along. It's been a couple of years and I can't remember his call sign, but he was a very nice chap.
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Old April 26th, 2007, 06:51 AM
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Warwick Warwick is offline
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Default Re: LOS and spotting

Hi Don,
Would you be thinking of Dr. Alessandro Bonnani? I can't remember his handle exactly but I think it rhymes with "banker"<g>

Regards, Warwick
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Old April 26th, 2007, 11:42 AM
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Default Re: LOS and spotting

Hi Evan

You may want to think about playing against some humans that are willing to share a little knowledge.
Perhaps you should have a look at

www.theblitz.org

There is a strong SP ladder there that plays PBEM and there is also a mentor programme that can be very helpful when you are at the beginning of your time with the game.

Once you have experienced PBEM, you'll have delved into the full spectrum of what SP CAMO Steel Panthers has to offer.

After all the work that Don and Andy, and all the testers and posters and players,have put into these games over the last 9 years, the AI is now very good.

However, human opponents are on another level.

It's great fun playing the campaigns and scenarios, don't get me wrong, but knowing that you are slowly tearing apart the forces belonging to someone on the other side of the planet is quite a different level of fun.

Just a thought bro.
Cheers
SGT
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