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April 20th, 2007, 01:10 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Advice On Middle Age Agartha
I love Umbrals. Send 2 umbrals per mage, and cast earth power/iron warriors/iron warriors (then whatever you want). With 20 protection, ethereal, good hp and life drain they're ridiculously effective for a cost of 2 death gems.
Ubrals + Gift of Reason is also pretty darn good. Stealthy, ethereal, good HP, life drain, 0 encumberance (slap black plate on them with no fear). 2d+20n for a pretty reasonable SC chasis if you can swing the nature.
Also, with those bad *** earth mages I find its usually more effective to go with buffs/de-buffs than damage dealing spells. Just watch how effective your light and medium infantry is with summon earth power/strength of giants/legion of steel/destruction/destruction.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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April 20th, 2007, 02:17 PM
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Second Lieutenant
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Join Date: Nov 2004
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Re: Advice On Middle Age Agartha
Quote:
Baalz said:
Ubrals + Gift of Reason is also pretty darn good. Stealthy, ethereal, good HP, life drain, 0 encumberance (slap black plate on them with no fear). 2d+20n for a pretty reasonable SC chasis if you can swing the nature.
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If you plan ahead to get blood magic, toss in a black heart for one of the few true thug/SC assassins. Just remember to not give them a weapon.
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April 20th, 2007, 02:36 PM
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Corporal
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Re: Advice On Middle Age Agartha
MA agartha has golem cult active, meaning that golems/statues gets +10% hp pro your dominion level.
I also appears to stack with gift of health, because a juggernaut in dominion 10 went from 200 to 800 hp.
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April 20th, 2007, 02:57 PM
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Major General
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Join Date: Jan 2004
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Re: Advice On Middle Age Agartha
How do you know that golem cult is active? It's not a spell in the book, and it's not in their description in the manual.
Jazzepi
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April 20th, 2007, 03:50 PM
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Major General
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Re: Advice On Middle Age Agartha
I know for sure from playing them and seeing it.  +10% HP per dominion level, and it doesn't drop when they leave your dominion either (unlike GoH). They don't heal though, so they do eventually wear down to the nub if you send them forth to conquer without running back to a lab in friendly dominion.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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April 20th, 2007, 05:08 PM
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Major General
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Join Date: Jan 2004
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Re: Advice On Middle Age Agartha
So when you create them is when it sets their hitpoints, or is it just your dominion score from the start of the game?
Jazzepi
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April 20th, 2007, 05:14 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Advice On Middle Age Agartha
Quote:
Baalz said:
They don't heal though, so they do eventually wear down to the nub if you send them forth to conquer without running back to a lab in friendly dominion.
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They seem to heal just fine outside labs, at least in friendly dominion. This might be a golem cult bug.
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