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Old April 20th, 2007, 05:15 PM
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Default Re: The Modder\'s Wishlist

Quote:
UninspiredName said:
The idea was for monsters. Opening it up for magic items was just me being optimistic.
Actually, I think it's easier to get it for items than for monsters. For cast-at-the-beginning spells, there are few uniques and/or high-end summons like the Goat Sun (Heat From Hell), and numerous items (Staff of Storms, Banner of the Northern Star, The Sword of Aurgelmer...) For cast-every-turn creatures, I can't think of any, but there are multiple items (Spirit Helmet, Soulstone of the Wolves, Pelt of Fenrer). For cast-when-hit, it's a property of the weapon used and thus available for magic weapons just as easily as for creatures using custom weapons. Units don't cause special things when they kill, but one of the Twin Spears does. Units can't do much more than change shapes when they die, but items can cause various effects (Amulet of Vengeance, Crystal Heart/Elixir of Life).
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