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Old April 21st, 2007, 04:38 AM

Micah Micah is offline
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Default Re: Tempest - Early Era, Random Nations (Signup)

Forge + warrior smith + hammer = 90% cost recuction. I think tha's worth a little more than 20 gems a turn...
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Old April 21st, 2007, 05:20 AM
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Velusion Velusion is offline
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Default Re: Tempest - Early Era, Random Nations (Signup)

Quote:
Micah said:
Forge + warrior smith + hammer = 90% cost recuction. I think tha's worth a little more than 20 gems a turn...
Look at you... a propaganda machine feeding everyone bad numbers!

Actually it's only %75. A 40 gem item now only costs me 10 gems to forge as opposed to my previous 20 (40 * .5(forge) *.5(D.Hammer+smith) = 10). So in reality, forge is only saving me %25 of base cost of an item. That assumes I use a Smith to make the item and that I have a hammer of course.

I'll be hard pressed to save more than 20 gems a turn (after the initial forging bonanza that is). Actually Ulm gets the LEAST benefit from the Forge bonus compared to any other nation due to the fact that forge bonuses don't stack.

You on the other hand can use your 20 gems on whatever you want, including rituals. You get your gems without the investment of forgers which could be researching. But then you don't need to do much researching do you "Mr. Has the most Research by Far".
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Old April 21st, 2007, 06:00 PM

Micah Micah is offline
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Default Re: Tempest - Early Era, Random Nations (Signup)

Ah, my mistake, "Only" 75% it is. Having a hammer isn't so tough when they cost all of 3 gems to make though...
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