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April 21st, 2007, 11:38 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Yay! first to write about this!
I think the seduction is similar to that of Nagini of LA Patala: they can't fly, so they must be next to a friendly province. Any friendly province works, though.
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April 21st, 2007, 12:14 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Yay! first to write about this!
Endo is right with that one. Honestly squads of nymphs summoned by my starting ancient were my expansion force, seducing all commanders in a province then moving on, leaving only 1 behind to rout the un-commanded troops.
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April 21st, 2007, 12:43 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Yay! first to write about this!
Ancients and the standard Ents produce freespawns. I gave the Nymphs seduction 15 and sometimes even your normal indy commander unit would resist.
Let me know if your able to use this tactic of Nymph hording throughout the entire game vs the AIs, I didn't mean for them to be massed expanders and they may need to be toned down. I have an idea as to how I can do that, but I did not implement it because while their success rate was high in my test games against indies, they failed quite a bit when they came across other nation commanders.
If they are too powerful, I am going to lower their seduction a step or two, and copystats from a unit that dies away from home, like the Naiad or the Hamadryad.
Are you liking the overall theme of the mod?
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April 21st, 2007, 12:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Yay! first to write about this!
Im liking the theme but the military seems far too weak(almost no battlemagic, alot of immobile units, no recruitables, weak or rare dom summons ect), particularly for a nation with only 1 path of magic.
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April 21st, 2007, 01:04 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Yay! first to write about this!
Does the military being weak make playing with the nation a challenge, or does it make you want to pull your hair out? 
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April 21st, 2007, 03:39 PM
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Sergeant
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Join Date: Jan 2007
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Re: Yay! first to write about this!
Not quite pulling hair worthy to me. It's a challenge expanding with only domspawn units, for sure. I'd like to see more variety in troop types, but that's just me.
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April 21st, 2007, 03:54 PM
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General
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Join Date: Oct 2006
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Re: Yay! first to write about this! *DELETED*
Ooops, sorry, I posted to the wrong thread.
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April 21st, 2007, 05:13 PM
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Major General
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Join Date: Oct 2006
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What type of units would you like to see?
BandarLover,
What kind of units would you like to see? I want to keep the nation focused on only nature magic so keep that in mind. Any new units I add are going to be dominion based spawns, using the summon ally command or new nature spells.
Also keep in mind that in my mods, I like for the unit to fill a certain role.
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May 1st, 2007, 01:33 AM
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National Security Advisor
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Re: Yay! first to write about this!
Does it come with a leader wolf? Or do you have to combine it with something that gives a leader?
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May 1st, 2007, 02:01 AM
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Major General
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Join Date: Oct 2006
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Re: Yay! first to write about this!
It comes with a leader werewolf just like Call of the Wild. It seems the monster you put in the damage field determines your commander when you create a farsummon.
If you put the unit number for the wolf, you get a werewolf commander. My guess is that it works the exact same way with other farsummon spells that have units and a unique commander.
Also, Call of the Pack is more effective in forests, just like Call of the Wild, once again I think this is determined by the unit you put in the damage field.
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