.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 21st, 2007, 11:38 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Yay! first to write about this!

I think the seduction is similar to that of Nagini of LA Patala: they can't fly, so they must be next to a friendly province. Any friendly province works, though.
Reply With Quote
  #2  
Old April 21st, 2007, 12:14 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Yay! first to write about this!

Endo is right with that one. Honestly squads of nymphs summoned by my starting ancient were my expansion force, seducing all commanders in a province then moving on, leaving only 1 behind to rout the un-commanded troops.
Reply With Quote
  #3  
Old April 21st, 2007, 12:43 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Yay! first to write about this!

Ancients and the standard Ents produce freespawns. I gave the Nymphs seduction 15 and sometimes even your normal indy commander unit would resist.

Let me know if your able to use this tactic of Nymph hording throughout the entire game vs the AIs, I didn't mean for them to be massed expanders and they may need to be toned down. I have an idea as to how I can do that, but I did not implement it because while their success rate was high in my test games against indies, they failed quite a bit when they came across other nation commanders.

If they are too powerful, I am going to lower their seduction a step or two, and copystats from a unit that dies away from home, like the Naiad or the Hamadryad.

Are you liking the overall theme of the mod?
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #4  
Old April 21st, 2007, 12:58 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Yay! first to write about this!

Im liking the theme but the military seems far too weak(almost no battlemagic, alot of immobile units, no recruitables, weak or rare dom summons ect), particularly for a nation with only 1 path of magic.
Reply With Quote
  #5  
Old April 21st, 2007, 01:04 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Yay! first to write about this!

Does the military being weak make playing with the nation a challenge, or does it make you want to pull your hair out?
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #6  
Old April 21st, 2007, 03:39 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Yay! first to write about this!

Not quite pulling hair worthy to me. It's a challenge expanding with only domspawn units, for sure. I'd like to see more variety in troop types, but that's just me.
Reply With Quote
  #7  
Old April 21st, 2007, 03:54 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Yay! first to write about this! *DELETED*

Ooops, sorry, I posted to the wrong thread.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old April 21st, 2007, 05:13 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default What type of units would you like to see?

BandarLover,

What kind of units would you like to see? I want to keep the nation focused on only nature magic so keep that in mind. Any new units I add are going to be dominion based spawns, using the summon ally command or new nature spells.

Also keep in mind that in my mods, I like for the unit to fill a certain role.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #9  
Old May 1st, 2007, 01:33 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Yay! first to write about this!

Does it come with a leader wolf? Or do you have to combine it with something that gives a leader?
Reply With Quote
  #10  
Old May 1st, 2007, 02:01 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Yay! first to write about this!

It comes with a leader werewolf just like Call of the Wild. It seems the monster you put in the damage field determines your commander when you create a farsummon.

If you put the unit number for the wolf, you get a werewolf commander. My guess is that it works the exact same way with other farsummon spells that have units and a unique commander.

Also, Call of the Pack is more effective in forests, just like Call of the Wild, once again I think this is determined by the unit you put in the damage field.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.