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  #1  
Old April 22nd, 2007, 07:46 AM
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Default Re: Dud units / monsters / summons

Flagellants are exceptional with Fire 9 bless. Flail has two attacks, they get +4 att -> they hit with both attacks and deal the fire damage twice.
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Old April 22nd, 2007, 09:19 AM

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Default Re: Dud units / monsters / summons

Even with fire bless I can't see them being that good to be honest - I mean if you put a heavy enough bless on any sacred it's going to be good, but then you have a whole other cost to consider. Flaggies as a base still have random afflictions, no protection etc and you are still seriously limited in how many you can recruit - that isn't so bad for elite units but flaggies are chaff and you need a lot of them just to get past the swarms of arrows and aoe spells to do damage.

I could be wrong about them though. I'm not an experienced marignon player. I do know I made upgraded flaggies with no random afflictions which were freespawned for a mod nation of mine (Ulm Reborn) and even with F9 bless they weren't winning the game for me,.. I had a LOT of them too, far more than I'd be able to get recruiting them with the holy cap.
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Old April 22nd, 2007, 09:43 AM
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Default Re: Dud units / monsters / summons

I've been playing Marignon for a while and I found Flaggies with a F9 Bless very good despite their afflictions. Maybe they aren't top notch, but they can be recruited anywhere. With proper Dominion you can recruit enough of them to cover front lines, acting both as arrow catchers and breaking the enemy lines if they get close enough to enter in melee.

Now I'm playing with C'Tis and I think that Militias are rather weak. OK, they're dirty cheap at 7 gold and 2 resources, but taking into account that Light Infantries get a shield and a javelin for 3 extra gold and resources...
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Old April 22nd, 2007, 09:49 AM
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Default Re: Dud units / monsters / summons

Shouldn't you be hiding the Flaggies behind a small screen of some high armor troops and have them flank from the top and the bottom? That seems like a pretty good use of them to me.

Jazzepi
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Old April 22nd, 2007, 10:53 AM
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Default Re: Dud units / monsters / summons

Jazzepi,

Yes, your army setup is optimal if heavy enemy fire is expected: let the shielded infantry deal with arrows harmlessly whilst the blessed Cavalry and Flaggies wreak havoc on their ranks.

In fact my army setup is more focused on screening the real infantry (say Man At Arms) from enemy's cavalry lances, and also to save some space in both flanks for Crossbowmen and Knights Of The Chalice deployment.
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