.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 20th, 2002, 09:46 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: More \'peaceful\' tech/components (esp. stellar manip)

"Because the facilities are partly underground, increase the structure rating by more than double."

Hate to break it to you, but facilities don't *have* structure Ratings. It's pre-defined.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #2  
Old January 23rd, 2002, 08:19 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: More \'peaceful\' tech/components (esp. stellar manip)

Regarding the Dyson Sphere. I have never liked that part. I believe that when Dyson proposed the sphere it was based on the idea that a Type II civilization would need to harness the power of its star(s) by building a (not necessarily solid) sphere of energy gathering colonies or satellites. So building a Dyson Sphere Planet(?) is moving away from the spirit of the idea. I have started tinkering with a construct that is built around a sun and generates resources. I.E. minerals, organics, etc. Once again off of the "original idea" but at least it is closer to the starting point than a planet type people live on (in) and build houses in, factories, shoppong malls, need I say more?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #3  
Old January 25th, 2002, 10:21 AM

Loknar Loknar is offline
Private
 
Join Date: Jan 2001
Location: What, Who Knows, Who Cares
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Loknar is on a distinguished road
Default Re: More \'peaceful\' tech/components (esp. stellar manip)

For right now, as the stellar manipulation to create artifical planets/colonies anywhere (not nessicarily using asteroids) is not avaible, there is a way to simulate it. Using a space yard ship, filled with population, you could build an outpost in the middle of an empty system, such as a nebula. You could transfer some population onto the outpost, thus allowing it to essentially function sort of like a colony.
__________________
--
Scooby Doo can doo-doo, but Jimmy Carter is smarter.... - Homer J. Simpson
Reply With Quote
  #4  
Old January 27th, 2002, 02:11 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: More \'peaceful\' tech/components (esp. stellar manip)

It's been talked about for a long time and I think that one of the best "bang for buck" changes Malfador could make would be to give modders the tools to allow pop growth and colony-like resource extraction from hulls. Then we could make all kinds of cool artificial colonis and constructs using that.

Here's a cool stellar manip idea as well: Plantary rings. You could probably mod this by putting astroids in the same place as a planet but it would be good if the game handled them seperately. They'd be just like asteroid fields, but with a different graphic and slightly different stellar manipulation handling.

For example: When creating a planet from a large / huge asteroid field there is a chance that rather than a large / huge planet being created, you will get a medium planet and a plantary ring (small/ tiny asteroid field), which can be turned into a moon. You could then have vast asteroid fields, which can yield a huge planet + moon or a large planet + 2 moons.

Actually, when you think about it, that's a damn good idea. Say I have a large planet with a tiny moon, and I destroy them both. Do I get on huge asteroid field or a large field + tiny field? If it's the latter, how is that possible? How can you have 2 asteroid fields in one place? Thats' just one bigger astroid field. It's like trying to dig half a hole.

So basically yeah (sorry, rambling now...) hr's what I propose, in a briefer and easier to understand format:
-Vast asteroid fields. (No vast planets though)
-Asteroid fields in the same square as a planet are labelled "planetary rings".
-Multiple astroid fields in the same square are amalgamated into one big field. (If that's not how it works already)
-Planet creation may not use all of an asteroid field: it might create a smaller planet and a small "leftover" plantary ring. Perhaps different tech levels could offer some control over this.
-Add to all this the ability to move astroid fields around the map using specialised components...

... and I reckon that would mak an extrmely cool upgrade to the stellar manip options. Some of it might not need to much hard coding either- quite a high "bang for the buck" rating.
Reply With Quote
  #5  
Old January 31st, 2002, 07:48 PM
Grayhorse's Avatar

Grayhorse Grayhorse is offline
Corporal
 
Join Date: Jan 2002
Location: Kentucky
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Grayhorse is on a distinguished road
Default Re: More \'peaceful\' tech/components (esp. stellar manip)

Dogscoff, I love your idea and it makes very good sense. I mean, when ever you have a planet that has 2 moons and you destroy the moons to get a better atmosphere for your race, it shows 2 asteroids. I like your proposal, its all random and would be a nice change.

One addition though. With the ability to destroy planets to make new ones, there should be an addon of sorts. If there happens to be a moon with that planet, then both moon and planet are destroyed to create a new set. And when the new planet/moons are created, it could be made random that instead of a planet and moons, you get just a planet and vice versa. Just a thought...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.