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April 22nd, 2007, 10:53 AM
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Sergeant
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Join Date: Jan 2007
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Re: Nation Idea: LA Oceania
Interesting idea for LE Oceania. Would they start on land like LE Atlantis? Or would pirates be their land only recruitable units, like ME R'lyeh when they build a fort on land? It would be tough to work them into the games history, but doable from what you've posted.
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April 22nd, 2007, 11:04 AM
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BANNED USER
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Re: Nation Idea: LA Oceania
That bit at the end isn't my idea for LA Oceania. Well, pirates is /an/ idea of mine, but I doubt I'd go with it. I'm posting to ask if you guys have any ideas. The bit at the end is just to start the ball rolling.
I think I'd like to give them shark knights. I'd like them to be more about tritons than mermen/halfmen. Other than that I don't know. I just think they're a good project for me and would be relatively quick to do.
So do you have any thoughts?
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April 22nd, 2007, 11:15 AM
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Sergeant
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Re: Nation Idea: LA Oceania
Right. I was just curious how you would implement pirates, were you to go that route. Pirates are so hot right now.
I like making them Triton centric, maybe bringing back Triton Kings. But then you may run into the same problem EA Oceania has, too many water only units. I must admit, I'm not that knowledgable about underwater mythos outside H.P. Lovecraft but that stuff is covered already.
I'll have to think about this one too. 
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April 22nd, 2007, 11:25 AM
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Re: Nation Idea: LA Oceania
I don't really mind them being water-centric; I think that EA Oceania still plays an interesting game, even on the No Indy maps where it can't even get indy troops on land. MA Oceania is slightly less interesting to me, but still good, considering it's a watery Pangaea basically.
It might be good to give LA Oceania a darker edge (a theme of the late era). After all they're forced to live next-door to Ryleh and could well have been driven a bit nuts by it.
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April 22nd, 2007, 11:49 AM
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Lieutenant Colonel
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Re: Nation Idea: LA Oceania
Or they could've been forced to adopt an extremely strict mind discipline to deal with the influence of their dangerous neighbor. Maybe they have a special sacred unit called "Will Warrior" or a priestly sect devoted to preserve the minds of the population?
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April 22nd, 2007, 11:52 AM
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Brigadier General
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Join Date: Oct 2006
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Re: Nation Idea: LA Oceania
Their priests could have the inquisitor bonus to help keep out the corrupting dominion of rlyeh. Although going down this road could lead to an underwater marignon, making them water-centric would help them take out rlyeh.
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April 22nd, 2007, 12:08 PM
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Re: Nation Idea: LA Oceania
Interesting. I would certainly consider giving them high MR units designed specifically to deal with Ryleh. After all pureblood Oceanian tritons naturally have good mr.
Perhaps something like,...
Oceanian Depth Rangers. Stealth 0, high mr, patrolbonus. Their task is to tirelessly roam Oceanian waters hunting down spawn, hybrids etc. They are semi elite with some extra resistances gained by fighting all manner of horrors. They have been known to launch raids deep into Ryleh in order to strike down foul temples and powerful Illithids.
I'm thinking that LA Oceania would be a nation on constant alert, always ready to strike, to retreat, to counterattack. An assassin form of the Rangers might be nice too, for killing illithids.
What about amphibious troops? I think mermen are a constant in Oceanian history, so I don't mind having them. As for the halfmen of MA Oceania,.. eh,.. then there's Ichtyids - they might be interesting as part of a new oceania.
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