.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 22nd, 2007, 10:53 AM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Nation Idea: LA Oceania

Interesting idea for LE Oceania. Would they start on land like LE Atlantis? Or would pirates be their land only recruitable units, like ME R'lyeh when they build a fort on land? It would be tough to work them into the games history, but doable from what you've posted.
Reply With Quote
  #2  
Old April 22nd, 2007, 11:04 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation Idea: LA Oceania

That bit at the end isn't my idea for LA Oceania. Well, pirates is /an/ idea of mine, but I doubt I'd go with it. I'm posting to ask if you guys have any ideas. The bit at the end is just to start the ball rolling.

I think I'd like to give them shark knights. I'd like them to be more about tritons than mermen/halfmen. Other than that I don't know. I just think they're a good project for me and would be relatively quick to do.

So do you have any thoughts?
Reply With Quote
  #3  
Old April 22nd, 2007, 11:15 AM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Nation Idea: LA Oceania

Right. I was just curious how you would implement pirates, were you to go that route. Pirates are so hot right now.

I like making them Triton centric, maybe bringing back Triton Kings. But then you may run into the same problem EA Oceania has, too many water only units. I must admit, I'm not that knowledgable about underwater mythos outside H.P. Lovecraft but that stuff is covered already.

I'll have to think about this one too.
Reply With Quote
  #4  
Old April 22nd, 2007, 11:25 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation Idea: LA Oceania

I don't really mind them being water-centric; I think that EA Oceania still plays an interesting game, even on the No Indy maps where it can't even get indy troops on land. MA Oceania is slightly less interesting to me, but still good, considering it's a watery Pangaea basically.

It might be good to give LA Oceania a darker edge (a theme of the late era). After all they're forced to live next-door to Ryleh and could well have been driven a bit nuts by it.
Reply With Quote
  #5  
Old April 22nd, 2007, 11:49 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Nation Idea: LA Oceania

Or they could've been forced to adopt an extremely strict mind discipline to deal with the influence of their dangerous neighbor. Maybe they have a special sacred unit called "Will Warrior" or a priestly sect devoted to preserve the minds of the population?
Reply With Quote
  #6  
Old April 22nd, 2007, 11:52 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Nation Idea: LA Oceania

Their priests could have the inquisitor bonus to help keep out the corrupting dominion of rlyeh. Although going down this road could lead to an underwater marignon, making them water-centric would help them take out rlyeh.
Reply With Quote
  #7  
Old April 22nd, 2007, 12:08 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation Idea: LA Oceania

Interesting. I would certainly consider giving them high MR units designed specifically to deal with Ryleh. After all pureblood Oceanian tritons naturally have good mr.

Perhaps something like,...

Oceanian Depth Rangers. Stealth 0, high mr, patrolbonus. Their task is to tirelessly roam Oceanian waters hunting down spawn, hybrids etc. They are semi elite with some extra resistances gained by fighting all manner of horrors. They have been known to launch raids deep into Ryleh in order to strike down foul temples and powerful Illithids.

I'm thinking that LA Oceania would be a nation on constant alert, always ready to strike, to retreat, to counterattack. An assassin form of the Rangers might be nice too, for killing illithids.

What about amphibious troops? I think mermen are a constant in Oceanian history, so I don't mind having them. As for the halfmen of MA Oceania,.. eh,.. then there's Ichtyids - they might be interesting as part of a new oceania.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.