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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 22nd, 2007, 11:15 AM

BandarLover BandarLover is offline
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Default Re: Nation Idea: LA Oceania

Right. I was just curious how you would implement pirates, were you to go that route. Pirates are so hot right now.

I like making them Triton centric, maybe bringing back Triton Kings. But then you may run into the same problem EA Oceania has, too many water only units. I must admit, I'm not that knowledgable about underwater mythos outside H.P. Lovecraft but that stuff is covered already.

I'll have to think about this one too.
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Old April 22nd, 2007, 11:25 AM

Sombre Sombre is offline
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Default Re: Nation Idea: LA Oceania

I don't really mind them being water-centric; I think that EA Oceania still plays an interesting game, even on the No Indy maps where it can't even get indy troops on land. MA Oceania is slightly less interesting to me, but still good, considering it's a watery Pangaea basically.

It might be good to give LA Oceania a darker edge (a theme of the late era). After all they're forced to live next-door to Ryleh and could well have been driven a bit nuts by it.
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  #3  
Old April 22nd, 2007, 11:49 AM
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Dedas Dedas is offline
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Default Re: Nation Idea: LA Oceania

Or they could've been forced to adopt an extremely strict mind discipline to deal with the influence of their dangerous neighbor. Maybe they have a special sacred unit called "Will Warrior" or a priestly sect devoted to preserve the minds of the population?
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Old April 22nd, 2007, 11:52 AM

Shovah32 Shovah32 is offline
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Default Re: Nation Idea: LA Oceania

Their priests could have the inquisitor bonus to help keep out the corrupting dominion of rlyeh. Although going down this road could lead to an underwater marignon, making them water-centric would help them take out rlyeh.
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Old April 22nd, 2007, 12:08 PM

Sombre Sombre is offline
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Default Re: Nation Idea: LA Oceania

Interesting. I would certainly consider giving them high MR units designed specifically to deal with Ryleh. After all pureblood Oceanian tritons naturally have good mr.

Perhaps something like,...

Oceanian Depth Rangers. Stealth 0, high mr, patrolbonus. Their task is to tirelessly roam Oceanian waters hunting down spawn, hybrids etc. They are semi elite with some extra resistances gained by fighting all manner of horrors. They have been known to launch raids deep into Ryleh in order to strike down foul temples and powerful Illithids.

I'm thinking that LA Oceania would be a nation on constant alert, always ready to strike, to retreat, to counterattack. An assassin form of the Rangers might be nice too, for killing illithids.

What about amphibious troops? I think mermen are a constant in Oceanian history, so I don't mind having them. As for the halfmen of MA Oceania,.. eh,.. then there's Ichtyids - they might be interesting as part of a new oceania.
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Old April 22nd, 2007, 12:17 PM

Shovah32 Shovah32 is offline
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Default Re: Nation Idea: LA Oceania

How about ichtyids that have been partially corrupted by the horrors of the void? They would certainly make interesting units.
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Old April 22nd, 2007, 12:30 PM

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Default Re: Nation Idea: LA Oceania

Void touched ichtyids who have been forced from their coastal homes by the more advanced land nations are a possibility. Oceania could be a sort of refugee nation sandwiched between the land and ryleh. I mean since the atlantians have moved north and the shamblers are all but wiped out,... I'm thinking the lighter skinned coastal atlantians could be on board with Oceania too. That way you have a triton based sea nation that's all about smacking ryleh around, but with 'marines' made up of ichtyids, atlantians and mermen specifically armed to storm the beaches. Up on the surface world the big new thing is high tech heavy armour, so it might make sense for them to have armour negating or piercing weapons coupled with entangling/netting stuff.
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