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April 22nd, 2007, 01:27 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Quote:
Arghaii said:
I'd like to join, if it's not too late.
I have no preferences.
Let me know if I am accepted, and I will email you with a password 
my e-mail is: lnikolaidis@gmail.com
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We are filled up Arghaii - sorry!
However I'm still missing passwords from two people. If I don't get these by the end of the day I'll let you have one of their spots.
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April 22nd, 2007, 01:59 PM
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Sergeant
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Join Date: Oct 2006
Posts: 290
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
good idea... when are we going to start?
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April 22nd, 2007, 02:59 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Quote:
Kojusoki said:
good idea... when are we going to start?
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Once all the gods are uploaded 
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April 22nd, 2007, 04:08 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Using sheps "rules" of diplomacy this time please?
the fallout becouse of the somewhat rigid rules of last game had me worried.
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April 22nd, 2007, 04:24 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Quote:
Methel said:
Using sheps "rules" of diplomacy this time please?
the fallout becouse of the somewhat rigid rules of last game had me worried.
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I'm not sure what you are talking about...
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April 22nd, 2007, 04:41 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
WSzaboPeter and I had a disagreement over the terms of our NAP. Since the rules for the game were that "you must obey treaties" instead of Shep's rules, it created some tension. Ultimately, WSzaboPeter ended up leaving the game.
I, personally, never want to play a "you must obey treaties" game again. Shep's rules are much simpler in that there are no headaches from disagreements over what an NAP stands for. If you disagree with the other person, then you simply break the pact. No need for rules lawyering.
Jazzepi
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April 22nd, 2007, 04:53 PM
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Private
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Join Date: Apr 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Hi,
If one of the two missing players don't send their passwords, may I play one of those nations? My email is Vathmoth@gmail.com
Thanks
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