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April 22nd, 2007, 07:51 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Dud nations
That's a good point, Teraswaerto. If a nation is restricted for no good reason other than theme, then it also restricts the different ways it can be played, and in the end makes it a less viable nation. Just because you're a Niefel Jarl doesn't mean you can't empower levels of fire magic and start casting fireballs. It may not be a good idea, 99% of the time, but it's possible, it's there.
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 08:01 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Dud nations
I would actually like to see ulm, at around construction 7, get a cannon, that could fire at a decent range and not so great accuracy, but would have a substantial physical impact to anyone in the aoe range.
The cannon would have a map movement of 1, and a battle movement of zero. Meaning if you retreated, you lose the cannons. I also think it would take a unit like the siege engineer to operate it, and if he was killed, the cannon could not be fired on moved from the province it was in.
cannons would be most devastating in castle defense. But they would have ammo of only 6 per battle, and the number of cannons one could use would be limited by the siege engineers you had. In other words if you had 10 cannon, but 3 siege engineers, you would only have 3 cannons in use for that battle.
maybe the siege engineers would also have to be summoned, and have a fairly high gem cost(20).
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 22nd, 2007, 08:06 PM
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General
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Join Date: Oct 2006
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Re: Dud nations
I really think cannons would be a very bad idea.
There's a ton of technology out there that doesn't require gunpowder, and I think that should be drawn upon, and guns avoided, hands down.
It would just hurt the game, in the end.
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 08:21 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Dud nations
catapult? ballista?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 22nd, 2007, 08:28 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Dud nations
catapult, torsion-catapult, ballista, mangonel, trebuchet, scorpion, the list goes on! Infact, you can have two lists, A: battlefield artillery, and B: seige artillery.
Then you can start adding flamethrower weapons, anti-personnel shot (diseased cows, grape-shot, exploding ceramic greek-fire grenades, etc.), and various defensive works.
I've written some fun little articles on the idea-so far nobody seems interested, and nothing's come from them, but it would be nice to see them appear.
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 08:29 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Dud nations
I really would like to see a death ritual spell that diseases a fortress under siege.
Jazzepi
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April 22nd, 2007, 08:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Dud nations
How about "Flaming Pigs"?
Apparently there is no documented proof that it was ever used but the idea of greasing live pigs and setting them afire just before catapulting them into the castle has stayed with me. The idea of trying to catch the fast little fireball as it runs thru the castle setting fires.
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