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April 22nd, 2007, 08:07 PM
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General
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Join Date: Oct 2006
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Re: Wish-List for Dominions 4
We do have a lot of sites, but new sites with new powers we haven't seen before would be great. Especially if we can play with them in mods.
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 08:18 PM
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Major General
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Location: Columbus, OH
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Re: Wish-List for Dominions 4
I just think there's way too many vanilla sites that do nothing. Personally, to me, vanilla sites should be the exception, not the rule.
I play Magic the Gathering and there are "vanilla" creatures in that game. Creatures with no abilities, and that's exactly how the game is crafted. Vanilla creatures are the exception, not the rule. After you've played about 5 of them, they all start looking the same except for flavor text and artwork. Dom 3 doesn't have flavor text or artwork for their sites, so "howling cavern" looks just the same to me as "canyon full of wind gems".
I just think it'd be a small thing that would make finding low level magic sites more interesting. Sure it's great to get that castle that gives you fire, and earth gems, plus the ability to recruit mages, but I'd like to see that happen on a much smaller scale with level 1 and 2 sites.
Jazzepi
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April 22nd, 2007, 08:24 PM
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Re: Wish-List for Dominions 4
I think it would be nice if you could do something with "vanilla" sites, either build upon them in some way-like you have to have a fire site in a province to cast a certain spell-or link them together, so that, if you have Site a, b, and c, it means such-and-such.
You could have other spells or whatever that can only be done in provinces with no sites (none revealed, anyway).
I like interesting, quirky things in games, and this game has lots-and I want more!
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You've sailed off the edge of the map--here there be badgers!
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April 22nd, 2007, 08:25 PM
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Major General
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Re: Wish-List for Dominions 4
I want to eat more badgers [img]/threads/images/Graemlins/Racoon.gif[/img]
Jazzepi
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April 22nd, 2007, 08:30 PM
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General
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Join Date: Oct 2006
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Re: Wish-List for Dominions 4
well, go ahead and try  Make sure you've got a tourniquet handy, would be my advice [img]/threads/images/Graemlins/Panda.gif[/img]
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You've sailed off the edge of the map--here there be badgers!
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April 23rd, 2007, 01:07 PM
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BANNED USER
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Join Date: Nov 2006
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Re: Wish-List for Dominions 4
three more requests.
-Dismiss button, to get rid of old troops.
- Better scripting for afflictions. a Wyrm should never have a limp.
- national artifacts. specific to nations, just like the spells.
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April 23rd, 2007, 02:14 PM
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BANNED USER
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Re: Wish-List for Dominions 4
Inspired by the "dud nations" thread.
More effects for weapons. a pike is very different than a spear. Make them do diffrent things. Spys and assasins should be armed with stilettos (ap) not daggers.
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April 30th, 2007, 06:56 PM
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Second Lieutenant
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Join Date: Mar 2004
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:
I want to eat more badgers [img]/threads/images/Graemlins/Racoon.gif[/img]
Jazzepi
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Rawr !
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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May 1st, 2007, 11:08 AM
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Second Lieutenant
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Re: Wish-List for Dominions 4
mod wishes, (probably mentioned 47 times before):
#armor <armor number>
#startsite <site number>
would be nice, right now only names work.
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May 1st, 2007, 01:48 PM
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Major General
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Join Date: Feb 2005
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Re: Wish-List for Dominions 4
Special repulsion rules for mounted units.
Mounted units should have a mount-rating, which determines how many resource points they pay to be mounted.
When a mounted unit has to check for repulsion by a smaller unit, special rules apply:
* The mounted unit uses the mount rating instead of Defense.
* The mounted unit suffers full damage from the hit if it is struck.
* The mounted unit uses mount rating instead of Morale to see if it gets to attack anyway.
This would mean that pikemen (better reach than a lance) would actually be able to hold against cavalry charges.
Spearmen would be able to withstand cavalry charges with swords or other short weapons in the early era, but be foiled by lances.
We'd also no longer have to kludge in extra resource points for heavy cavalry - it'd be built into the rating of the mount.
Suggested mod syntax:
#mounted <mount rating>
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