.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 22nd, 2007, 10:57 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation Idea: LA Oceania

Quote:

The objective is to envision a triton-centric LE oceanan nation, for the purpose of competing with LE R'lyeh beneath the waves.

Largely, yes. But the nation must be able to escape onto the land to some degree, which requires amphibious troops / mages / priests that aren't useless. They don't have to be great, just not useless.

Quote:

Here's my dominating constraint; ME R'lyeh. What apparently happenned is that R'lyeh swept over all the worlds oceans, creating a slave-based empire and eradicating every other undersea civilization, and then promptly collapsed in an sustained reality-mishap. This is why the LE oceans are chock full of independants and no faction-civilizations; the software just isn't there any more. Each of these provinces is whatever was left after the slaves sorted themselves out locally. Personally I'd be surprised if a non-trivial number of them were even literate any more. They've all got the sociological development of a neolithic tribe. This is the dark age, and the Oceanan Tritons haven't risen again for the same reason the Druids didn't resume control of France after the Romans fell; total break in cultural continuity.

That means a LE Oceanan-triton faction is going to have to spawn primarily from MA R'lyeh's culture. We shouldn't be thinking up an Oceanan-centered faction with void-worship, we should be hashing out a void-worshiping faction that's trying to become oceanan again.

I agree in part. This nation is obviously going to be seriously influenced by MA and LA Ryleh. On the other hand in Dom3 'history' both Ermor and Arco are supposed to have ruled huge empires - you can see their influence in some nations (and the destruction of others, such as marverni) but others have managed to escape them. LA Ermor is like the LA Ryleh of the surface, but not that many nations are thematically built around surviving their onslaught and not that many surface nations vanish (ie are wiped out) from MA to LA.

Now in standard Dom3, where there's no LA Oceania, you have to assume that the seas were essentially all controlled by the MA Ryleh empire. But if we /do/ have Oceania, that could be proof that MA Ryleh didn't quite take everything before reality started to fall apart for them.

So while LA Oceania /must/ be influenced by Ryleh, they could still have sustained their own culture by radical and desperate means.

So upon reading your 4 main points and agreeing with many parts, here's my take on things



I agree that the reign of the Triton kings shouldn't be brought back. I could come up with reasons for it coming back, but it wouldn't feel like a natural progression. However Oceanian tritons were still part of MA Oceania, though they had been relegated to the position of underwater specialists and the amber clan had either gone rogue or been enslaved.

I agree that the amber clan, who have survived where the old tritons kings failed, should be a strong presence in LA Oceania. I also think they would have been enslaved (though not wholly) by the illithids.

Here's how I see the bloodlines.

Amber Clan - Gave Ryleh many common triton slaves, retained their minds and became an even darker secret society. Obsessed with racial purity and the survival of their bloodline, they developed secret ways of resisting the minds of the illithids without alerting them while slowly and spitefully undermining and destroying common triton and atlantian slave revolts. When Ryleh fell they revealed their surprising strength, murdered many illithids and began manipulating other slaves to rebuild the ruins of ancient pearl cities. They have learned some darker magics from their time with Ryleh.

Oceanian Tritons - As the Capricorns and their halfmen fought for the coasts against ever expanding Ryleh, the Tritons, unable to leave the water, suffered the most. They became embittered through constant war with triton slaves (both common and Oceanian) and declare that any Oceanian mentally enslaved is officially cut from the bloodline. Though they fight loyally for the Capricorns they are betrayed and the halfmen flee to the safety of land to be absorbed into the declining Pangaea as proponents of modern ways. The Oceanian tritons, left behind and in serious trouble, manage to keep themselves alive and fight soley against Ryleh, adopting different tactics (such as rangers, shark knights, darker magic). They use non Oceanians as fodder, forcing them to fight and caring little if they die - even sacrificing them to attract more sharks. As Ryleh begins to tear itself apart they launch a crusade to find a place shrouded in mystery, a pearl city their few leaders claim is still held by dimly remembered Triton Kings and their elite guard. When they finally arrive they find it to be a ruin, but in their darkest hour the Amber Clan arrive and promise much.

The AC know how to spin a situation - they see a battered but willing supply of racially pure (although not amber and therefore still inferior) Oceanian Tritons, something they never imagined they'd get their hands on. They present their own warped view of histoy, mesh it with that of the surviving Oceanian tritons and voila - as a new god of the sea awakens in the ruins of the pearl city a new nation of LA Oceania is born. They have returned to the deeps, but have new knowledge of manipulation and an awareness that if Ryleh is to be destroyed and the old glory brought back, they will need followers. The cowardly halfmen are long gone, the atlantians are fled,... but there are creatures on the shoreline who are being pushed INTO the water rather than out - a desperate Ichtyid culture of blood worshippers. They will make useful soldiers, first in the sea, then on land.

So we have a largely sea-centric culture which is influenced by: Hate and bitterness. Racial superiority. The glory of the past (or their warped version of it). Fear of being enslaved or betrayed again. The ruthless drive to survive (shark influence). The void next door. Reclaiming lost territory.

At the same time they have taken the Ichtyids on board who are also influenced by the void (called/driven into the ocean), are blood users, are more than happy to leave the land, but that want to return and destroy those that drove them off the coast.
Reply With Quote
  #2  
Old April 22nd, 2007, 11:50 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Nation Idea: LA Oceania

Sounds good so far. Nice and dark like most of the LE nations. I find late age a bit depressing, prolly why I don't play it much.

The thought of an underwater blood nation is intriguing if only because it's not been done. They would most likely need several unique blood spells and summons since most (if any) aren't castable underwater. But that would make them the first underwater nation with national spells.

Whatever you decide, it will be good. I'm consistently impressed with the mods in this community.
Reply With Quote
  #3  
Old April 23rd, 2007, 12:04 AM

normalphil normalphil is offline
Corporal
 
Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
normalphil is on a distinguished road
Default Re: Nation Idea: LA Oceania

So this is more of an AH then. The simplest explanation for an oceanan core is that when the Capricorns disenigrated and then R'yleh fell, there were still some cut off far-flung Oceana deep-sea provinces that hadn't been swept up by the Illithids yet, and those won by default, with their main claim to fame being an organized force of tritons. Which had been years without stepping fin inside a kelp citadel, operating on a shoestring, and had been holding the (rapidly collapsing) line by recruiting and putting into the field whatever the hell they could get their hands on, in whatever fashion their desperate immenant-doom focused intellects could innovate at the time.

The Amber Clan collaberators are as you describe, only end up with the Oceanans and instead of the ruins of the R'lyeh empire for a reason; their act of successor-state mojo was to /get the hell out/ of the collapsing R'lyeh empire as it began to be consumed by insanity, chaos, and it started to become time to pay the piper with the millions of tritons and mermen they bought their continued survival from the Illithids by oppressing (massive disoranized pogroms, throughout the former R'lyeh empire). They present themselves as you describe. The fact that this definately wasn't their grandfathers' amber-clan is initially glossed over, and all sorts of embarassing questions about their current practices and inexplicably expanded abilities and tollerances are pointedly not asked.

The Amber Clan collaberators provide indispensible leadership and noble caste. The Oceanans provide an indispensible small population base for middle-management, organization, and bloodline.

The Ichtyids began as just one conscripted part of the cut-off Oceanan's ad-hoc force (along with the shark-riders, the cannon-fodder lesser tritons, and the what-have-you), and have bred back, and bred up. They're kept subdued with chains of religion, the Amber Clan has found fertile ground corrupting these primitives into something useful. Communion-slave units level, like Pythium has. Also, you could just scrap the ichtyid idea and use mermen.


I wouldn't include blood-magic; not really needed and it doesn't mesh well with under-water. Void-summons as battle-field independants can fill the niche, imagine Ichtyid priest-magi that can do /that/. (although if you're hung up on blood, well... Yog Sothoth-Neblod Zin, Zurorugos Yog-Sothoth. 50 virgins gets you a Vastness.)
Reply With Quote
  #4  
Old April 23rd, 2007, 12:29 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation Idea: LA Oceania

Well blood magic is useless underwater, yes. But then I want the nation to be able to clamber out of the water too, using the Ichtyids. Blood isn't a part of the Triton / Amber system at all, it's purely used by the Ichtyids they are manipulating and they are destined for amphibious land warfare, after all. It also makes LA Oceania, as an underwater blood using (but not blood economy) nation, very different from everyone else. I'm thinking Ichtyid shamans with H1 B1 and a 110% random of DBW and Ichtyid robed cultists as a secondary sacred troop type (the primary sacreds will obviously be Tritons).

I'll give them some underwater blood summons (Sharks!) new national spells and whatnot, but I'm not keen on giving them void creatures. I don't see LA Oceania as having a void based religion - even with the rather corrupt ambers leading them they still hate what Ryleh has done to their entire world and would like to 'fix' it and possibly close the portals to the void.

So far the races in the nation are:
Amber Tritons (upper class)
Oceanian Tritons (middle class)
Common Tritons (low class)
Mermen/Coastal atlantian slaves (lowest)
Ichtyids (regarded with distaste, but generally a seperate class)

When I said the ambers set about rebuilding ruins I don't mean Ryleh ruins, I mean the ooooooold leftovers of EA Oceania. That's why when the Oceanian tritons turned up there on a last ditch crusade looking for the promised land the Ambers were able to pretend they'd always been there (living the dream, since they're obsessed with racial purity and the past) and quickly assume control of the Oceanians. They claim that in ages past it was THEM not the Triton kings that ruled over the glory of Oceania (they may even believe this themselves).
Reply With Quote
  #5  
Old April 23rd, 2007, 03:11 PM

Nix Nix is offline
Corporal
 
Join Date: Jan 2007
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
Nix is on a distinguished road
Default Re: Nation Idea: LA Oceania

I like the idea of LA Oceania being a sort of refugee-nation for all kinds of void-warped submarine creatures fleeing an imploding Rlyeh. Half-insane Ichthyids, Mermen, etc. all frantically piling up into heavily fortified caves and ancient Oceanian keeps which are being hastily organized by a warrior overclass of Rlyeh-hating Tritons (the remnants of the Amber Clan?).
Reply With Quote
  #6  
Old April 25th, 2007, 02:25 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Nation Idea: LA Oceania

I really like the ideas going on here.

I don't think there's anything wrong with blood-magic underwater. Blood, supposedly, is very close in consistency to sea-water, and ofcourse sharks are practically designed around the stuff.

EA Atlantis does have 1 single national summon-the giant fish. I'm hoping to rectify that in some way, in a mod, since I want to make them weirder-going with the Lovecraftian theme. I think they deserve more national spells, and I think I have a way to kinda-sorta have a very different EA Atlantis that's still pretty much the same.

I'm thinking that when the Illithid Star fell and shattered the Basalt Kings' Dark Crystal, it created a rift in the space-time continuum, which influenced and afflicted the Atlantians with the Void going back in time from the destruction of their civilization.

I thought I'd also mention that I've got Aboleths pretty well covered. I don't know if you were thinking of using them (ofcourse you're welcome to), but I'm in the process of modding a middle and a late age for them. Middle will be a sort of underwater Arabian Mamluk-culture. Late era isn't finalized yet, but I've got some work done on it.

I'm not trying to dissuade you from doing any kind of mod you want, ofcourse, I just wanted to let you know what I'm working on so that we didn't feel the need to duplicate each other's efforts just to "fill in some blanks".

A couple of ideas for your mod: I'd really like to see sacred shark knights, and an Amber Clan version of the Triton King (A Triton King decked out in that amber armor would be a really awesome graphic! Let alone a really powerful unit). And what about some kind of amber golem? Since they're amber-manipulators and golems don't have to breathe underwater. If they're relatively insane submarine creatures, do they have any surviving Agarthans among them? I hate to think they *all* went extinct. Maybe they just evolved to be more "fishy"?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #7  
Old November 28th, 2007, 01:11 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation Idea: LA Oceania

I'm bumping this because I just restarted work on it. Lots to do still. I'll update at a later date.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.