.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 24th, 2007, 01:58 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Dud units / monsters / summons

Well, if you are arguing some units should not be worth buying for thematic reasons, there's not much I can say to that. Because I can't think of any units that would fall into that category, militia are supposed to suck but they can also be thematically made much cheaper than other troops, light cavalry may suck but thematically/historically they have their uses even if it's hard to model in dominions.

In any case, I hardly meticulously compare every units stats while playing a game, it's 90% just a sort of intuition based on past games. The only place that really comes into play at all is when I have a number of very similar national troops, and really the only difference at all is one or two points of defense.

And you can balance dominions for the next century but I doubt you will come up with anything resembling chess by tweaking units stats.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.