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April 24th, 2007, 04:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dud units / monsters / summons
424 divided by 21 players is 20 provinces. The game has 3 ratings of small, medium, and large. It rates that as a "large" map. Not "really huge" for multiplayer.
Usually 1000 is the game where exploration and finding a path to another nation makes it a different style game. It still amounts to about 10 provinces to the next nation but its 10 in a straight line.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 24th, 2007, 05:08 PM
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Major
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Location: Finland
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Re: Dud units / monsters / summons
Are there MP games played on 1000+ province maps? Where could I find one?
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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April 24th, 2007, 05:19 PM
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General
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Re: Dud units / monsters / summons
Sorry, Gandalf, but I disagree with what you're saying, pretty much entirely.
Variety is a wonderful thing, and it should be pretty obvious to any regular on these boards that I'm all for a huge diversity and variety in my choices, as to how I want to play any given game.
Bad units for the sake of variety and "role-playing" is fun, hoburgs are in the game for a reason, and I'm all for that too, but what we're discussing here is the complete mirror opposite, "variety for the sake of bad units".
Some units currently in the game are flawed-some deeply-and should be fixed, like a broken leg should be fixed. That's the process that leads to a well-balanced game. It takes time, and a surgeon's willingness to cut, but you potentially end up with a clean, stronger heal.
That doesn't mean you cut off the leg or get rid of the unit, it just means you do what's necessary to fix problems in such a way that they improve the health of the body itself-in this case, the body of the game.
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You've sailed off the edge of the map--here there be badgers!
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April 24th, 2007, 05:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dud units / monsters / summons
Quote:
Teraswaerto said:
Are there MP games played on 1000+ province maps? Where could I find one?
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They take quite awhile. Ive run 5. One is still running.
Ive had people grab some of my large maps to run games on.
I will eventually start another one but at the moment Im trying to iron out how to do a mega game (1500 provinces and all 76 nations)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 24th, 2007, 05:39 PM
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Lieutenant Colonel
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Re: Dud units / monsters / summons
I really would like to participate in a mega game! Please start one for us Gandalf. 
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April 24th, 2007, 05:43 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Dud units / monsters / summons
Quote:
Teraswaerto said:
Are there MP games played on 1000+ province maps? Where could I find one?
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*shudders at the thought of the micromanagement needed for such an massive late-game*
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April 24th, 2007, 05:58 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Dud units / monsters / summons
I expect at those province numbers micro is no longer possible, or the turn timer is one turn per week or something. Learning to manage time would be very important.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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April 24th, 2007, 07:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dud units / monsters / summons
I figured on the fast-game folks enjoying the early game. Its only 20 provinces per player if all of the nation slots are filled, 25 per if the known nations are filled (21+21+18 I think). Then when they start feeling the drag they might turn their nations over to the MM folks by arranging a replacement or asking for subs. Then later in the game if their nation got knocked down they might ask back into it when it has massive research.
Here is the mod if you want to try it solo. Playing ea Ulm against ma Ulm and la Ulm is fun also.
http://www.dom3minions.com/RandomMaps/SingleAge.zip
The scores.html would look something like this
http://www.dom3minions.com/games/PvK...ia/scores.html
altho I have made improvements such as naming the nations with their age so you can tell early Ulm from late Ulm, and giving the empty slots at the end some generic names.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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