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Old April 24th, 2007, 05:19 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Dud units / monsters / summons

Sorry, Gandalf, but I disagree with what you're saying, pretty much entirely.

Variety is a wonderful thing, and it should be pretty obvious to any regular on these boards that I'm all for a huge diversity and variety in my choices, as to how I want to play any given game.
Bad units for the sake of variety and "role-playing" is fun, hoburgs are in the game for a reason, and I'm all for that too, but what we're discussing here is the complete mirror opposite, "variety for the sake of bad units".

Some units currently in the game are flawed-some deeply-and should be fixed, like a broken leg should be fixed. That's the process that leads to a well-balanced game. It takes time, and a surgeon's willingness to cut, but you potentially end up with a clean, stronger heal.

That doesn't mean you cut off the leg or get rid of the unit, it just means you do what's necessary to fix problems in such a way that they improve the health of the body itself-in this case, the body of the game.
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