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  #1  
Old April 25th, 2007, 12:38 AM

quantum_mechani quantum_mechani is offline
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Default Re: Dud units / monsters / summons

Quote:
Darrel said:
I would like to play CB multiplayer. But the problem is too many people are opposed to the mod, and there are very few CB multiplayer games.

That's true on the forums, but on the dominions IRC channel CB is actually used more than base. And I don't think there are a whole lot of people opposed to the mod, just a couple of them and a lot of people going with the flow/not knowing much about it.

I think I did jump the gun a bit by releasing some CB so soon after game release, I didn't account for the big difference between the dom2 community and the dom3 one. The veteran dom2 players that stuck with the game long enough to try/get used to CB only made up a tiny fraction of the sudden masses of people.
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  #2  
Old April 25th, 2007, 01:26 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Dud units / monsters / summons

Well, it really isn't your fault. I mean this game probably has atleast 4 times as many hardcore players as Dom2 did, and that's just a guess off the top of my head. I imagine that the "core" people playing it are significantly different too. More fractious-which can be a good thing, since the friction generates creativity. I honestly think it's that friction that has resulted in so many good mods.
Eventually, though, that friction is going to force a desire for a great many changes in how the game works and how it's balanced. As long as the CB mod keeps evolving, itself, and keeps in touch with what people want and what they want left alone, then eventually-maybe a year-it'll be a major player, where mods are concerned.

That's my opinion, which is one of the reasons I'm interested in helping out with it. As soon as I figure out the best way to do that-in a way I feel will be true to my own ideals for the game-then I'll offer my services, for what they're worth.

Right now, I'm just trying to get my own mods into the final stages, so I can show them off I'm really going to try to get the one completed enough this weekend that I can atleast establish a thread for it, since I've got 4 days off, almost in a row.
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Old April 25th, 2007, 11:27 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dud units / monsters / summons

Keep in mind that QM had already played Dom3 for about a year before it was released as part of the beta team.
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Old April 25th, 2007, 11:44 AM

Wikd Thots Wikd Thots is offline
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Default Re: Dud units / monsters / summons

Quote:
quantum_mechani said:
Quote:
Darrel said:
I would like to play CB multiplayer. But the problem is too many people are opposed to the mod, and there are very few CB multiplayer games.

That's true on the forums, but on the dominions IRC channel CB is actually used more than base. And I don't think there are a whole lot of people opposed to the mod, just a couple of them and a lot of people going with the flow/not knowing much about it.
This made me laugh. I have been to the IRC channel and wonder if this is really how you see it. When I was there there were people wanting a plain game but none started. On the other hand there was also people wanting a CB mod game but it was only the guy who made the mod. One or two other people would agree to play it but no one else requested it (and that game didnt start also).

Most of the conversation was a turn off also. Too much like this thread. Nitpicky perfect or crap designations of every little thing which did nothing but trash the game. I think we need a new IRC channel.
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Old April 25th, 2007, 12:15 PM

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Default Re: Dud units / monsters / summons

You don't like the thread feel free to just move along.
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  #6  
Old April 25th, 2007, 12:26 PM

quantum_mechani quantum_mechani is offline
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Default Re: Dud units / monsters / summons

Quote:
Wikd Thots said:
Quote:
quantum_mechani said:
Quote:
Darrel said:
I would like to play CB multiplayer. But the problem is too many people are opposed to the mod, and there are very few CB multiplayer games.

That's true on the forums, but on the dominions IRC channel CB is actually used more than base. And I don't think there are a whole lot of people opposed to the mod, just a couple of them and a lot of people going with the flow/not knowing much about it.
This made me laugh. I have been to the IRC channel and wonder if this is really how you see it. When I was there there were people wanting a plain game but none started. On the other hand there was also people wanting a CB mod game but it was only the guy who made the mod. One or two other people would agree to play it but no one else requested it (and that game didnt start also).

Most of the conversation was a turn off also. Too much like this thread. Nitpicky perfect or crap designations of every little thing which did nothing but trash the game. I think we need a new IRC channel.
The channel has it's ups and downs, for certain you can't get a game going by wandering in at any random time- there just aren't enough active players. And there have in recent times been a lot of newer players on the channel that want to try the game without CB, that's fine too.

However, if you don't enjoy talking about balance/relative merits of options, I agree it's probably not for you.
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  #7  
Old April 30th, 2007, 02:27 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Dud units / monsters / summons

The sacred unit that I find the most usueless Pythium's battle vestals. If they weren't captial only you could at least mass produce them as flagellants. But as is, they deffinatly aren't worth putting and bless on them. Has anyone been able to get any use out of them?

Another dud unit in my opinion is the chariot archer. For the price of the chariot archer you could get one chariot, and 1 independant archer which is a way better deal. I am not sure though if when you kill the archer it turns into a normal chariot. (does anyone know) Then it would be more worth the price.
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Old April 30th, 2007, 03:02 AM

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Default Re: Dud units / monsters / summons

I think it turns into a normal chariot, yes, which can make attacking them quite hazardous for small enemies.
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  #9  
Old April 30th, 2007, 03:31 AM
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Default Re: Dud units / monsters / summons

It turns to a unit named "Archerless Chariot" that is essentially the same as a normal chariot. The Archerless Chariot disappears after the battle, though, like the Pythian serpent from the serpent cataphract, so I would not buy them. If the archerless chariot stayed around like the Machakan spiders, that would be a different thing and the unit would be worthwhile.
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  #10  
Old April 30th, 2007, 07:13 AM

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Default Re: Dud units / monsters / summons

Hmm. Well that's easy to mod. Just give them secondshape of the regular chariot and make them cost more.

Sounds like that change should be in the Counterbalance Mod.
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