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April 25th, 2007, 09:19 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Boiling the Ocean (Organizing)
Are there still open slots for this one?- If so, would the game be hosted at a slower pace once it's past the starting phase?
If the answers are positive then I'd like to join please. thanks.
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April 25th, 2007, 09:32 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Boiling the Ocean (Organizing)
EA Caelum:
Don't bother with your sacred units. Use Mammoths for early expansion but other players know how to counter them (or should,) and they burn money. Don't bother with the temple guards.
You naturally get 4 Air, and 1s in death, earth and water. So you get death, earth and water income from sites but can't spend it - so you want a death/earth/water God. As before, you prefer cold 2 but take cold 3. You're also a research starved nation, so you want a magic scale and an awake God.
Try an awake great sage, F1W3E4S3D2M1. with 3 Order, 1 Productivity, 3 Cold, 2 Misfortune and 1 Magic. He makes good money and 24 science per turn - you'll be tossing wind guides and arrow fends in no time.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 25th, 2007, 10:31 AM
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Private
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Join Date: Jan 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Boiling the Ocean (Organizing)
I'd like to play If you still have a place. saturn95@o2.pl
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April 25th, 2007, 02:36 PM
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Private
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Join Date: Apr 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Boiling the Ocean (Organizing)
I could do with some Kailasa advice. Never played them, let alone MP before. Could be interesting...
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April 25th, 2007, 02:59 PM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Boiling the Ocean (Organizing)
OK this game is now full. Take heart, we have collectively defeated Yomi through the combined might of our randomness.
To answer the Wraithlord's question, yes, the game will slow down once we get bloated by our conquests.
As for other folks' questions, I was planning on keeping the game settings standard except for allowing commander name changes.
If there is massive out cry against that, well ill see what i can be persuaded to do.
Finally, I am sending out the maps to those of you who dont have it. If everyone could get me their pretender soon - prefereably by tonight at midnight. If not, the official pretender due date is 34 hours from now.
Good luck to you and your invalid gods.
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April 25th, 2007, 05:17 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Boiling the Ocean (Organizing)
Uh, oops, I only placed two water positions. In order to fit 3 I have to crowd them slightly. Best I can do on a map that isn't wraparound.
Try this arrangement instead. You do NOT need to send out new copies of the map file - players only need the rbg image to play.
Code:
#start 239
-- sea start
#start 286
-- sea start
#start 154
-- sea start
#start 374
#start 22
#start 97
#start 216
#start 207
#start 78
#start 121
#start 304
#start 36
#start 381
#start 400
#start 291
#start 224
#start 148
#start 134
#start 288
#start 42
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 25th, 2007, 05:31 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Boiling the Ocean (Organizing)
Kailasa is an interesting position. Your magic is devastating but takes a bit to get going, and you have no research boosting items. Thus, you need a magic domain. You have sacred troops which are very powerful but also hard to use. Sacred archers don't benefit from a lot of the blessings, and sacred+naked=you lose.
I wouldn't recommend over-investing in a blessing for Kailasa, you're probably better off with scales and diversifying magic, or with a supercombatant God.
Consider a dormant destroyer of worlds with 4F4A3D, 3 Order, 3 Sloth, 3 Growth, 3 Heat and 3 Magic. By the time he wakes up he's a force to be reckoned with, and he fills out your magic paths.
If you're very very worried about early expansion, try an awake wyrm with 4A4D, Dominion Strength 10, 3 Order, 3 Sloth, 3 Heat, 2 Misfortune, 1 Magic.
If you really *must* make heavy use of your sacreds, take an imprisoned Oracle, 9W9S4N, Order 3, Sloth 3, Heat 3, Misfortune 2, Magic 1. The WS double-blessing has a synergistic effect with Awe, such that you are actually tough in spite of having no PV, and the regeneration allows you to shrug off an occasional arrow hit without being crippled (you have enough hit points that you seldom actually *die* to enemy archery.) Even so, don't expect to get very far with these guys against other players.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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