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  #1  
Old April 26th, 2007, 04:11 AM

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Default Re: Troops are useless

I don't think fighters give happiness.
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  #2  
Old April 26th, 2007, 08:19 AM
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Default Re: Troops are useless

Why not make troops able to pile on heavy armor, while fighters can't afford the weight.
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Old April 26th, 2007, 09:00 AM
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Default Re: Troops are useless

Or make fighter weapons unable to target troops.
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Old April 26th, 2007, 10:25 AM
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Default Re: Troops are useless

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Q said:
Or make fighter weapons unable to target troops.
That would push the advantage to far in the other direction, especially since the AI tends to keep a number of fighters in cargo, which are then used in ground combat.

Someone might try creating an AntiAircraft weapon, ie: only targets fighters, with higher damage.

I don't know if it will work though, because I think in ground combat the targeting is a little off. Weaponplatforms will often have DUCs or Laser weapons that should target fighters, but only their point defense weapons fire during ground combat.
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Old April 26th, 2007, 11:52 AM

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Default Re: Troops are useless

That's because ground combat gets a separate damage line, and space-based DUCs can't fire during ground combat.
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Old April 26th, 2007, 12:51 PM
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Default Re: Troops are useless

I see, so a AA type weapon for troops should work.
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Old April 26th, 2007, 12:52 PM
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Default Re: Troops are useless

A point worth noting is that the Weapon's Platforms listed above were equipped with 2x Point Defense Cannons Lvl 4 and 2x Anti-Proton Beams lvl 2.

I think it should be changed such that fighters are only good for space combat or at least are incapable of planet capture without troops.
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Old April 26th, 2007, 03:17 PM
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Default Re: Troops are useless

You can make such a change in your local copy (preferably in a mod folder, such as copying the file into the "GameTypes\Standard SE5" folder), by editing VehicleUnitTypes.txt.
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