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April 26th, 2007, 12:52 PM
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Sergeant
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Re: Troops are useless
A point worth noting is that the Weapon's Platforms listed above were equipped with 2x Point Defense Cannons Lvl 4 and 2x Anti-Proton Beams lvl 2.
I think it should be changed such that fighters are only good for space combat or at least are incapable of planet capture without troops.
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April 26th, 2007, 03:17 PM
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Shrapnel Fanatic
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Re: Troops are useless
You can make such a change in your local copy (preferably in a mod folder, such as copying the file into the "GameTypes\Standard SE5" folder), by editing VehicleUnitTypes.txt.
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April 26th, 2007, 03:49 PM
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Sergeant
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Re: Troops are useless
Alas it happened on a PBW game with some friends.
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April 26th, 2007, 08:14 PM
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Corporal
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Re: Troops are useless
It seems that the "best" answer would lie with Aaron here...
Ground troops should be a requirement to conquer a planet - a fighter-only force should be restricted to inflicting casualties and/or destroying facilities.
It would also be nice to have the option of using a fleet's main arnament in an orbital fire support role - increasing attacker firepower at the cost of greater planetary destruction (happiness, facilities, etc) and blue-on-blue casualties (which could be reduced with Advanced Military Science research).
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April 26th, 2007, 11:09 PM
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Shrapnel Fanatic
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Re: Troops are useless
First shouldn't be to hard.
Second would require whole new code sections.
Third option (blue-on-blue casualties) may or may not require new code sections. Shouldn't be too hard with proper programming in place (Just modify the bombardment code (The new code sections) so it occasionally picks a friendly).
Two is the sticking point.
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April 26th, 2007, 11:32 PM
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Shrapnel Fanatic
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Re: Troops are useless
Yeah, but how many troops would you require? Is a contingent of 1 sufficient?
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April 27th, 2007, 03:53 AM
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First Lieutenant
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Re: Troops are useless
it would be modable. also the partucular "unit" required to capture a planet would be modable too. (I hope)
at the moment though, giving troops a 'seeker' which can only target fighters would do the trick - also give more things from the troop weapons tech branch.
I'd make it big enough so that you can't easly fit any other weapons on small troops too, that should help with balancing troops vs fighters.
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April 27th, 2007, 02:29 PM
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Shrapnel Fanatic
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Re: Troops are useless
The problem is, any amount higher than 1 is completely arbitrary and will lead to stupid mechanics. Say you set it to 50 troops. What if my invasion force is reduced to 49? Even though I've slaughtered all enemy units and militia, I suddenly can't conquer the planet, for lack of 1 troop... makes no sense. If you set it to 1, then its completely meaningless. Just put one heavily armored, unarmed troop unit with your fighter invasion force and you haven't really solved any problem. Any other low number has the same effect.
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