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April 26th, 2007, 02:50 PM
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Join Date: Mar 2007
Location: Tarragona, Is-Pain
Posts: 36
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Re: Conceptual Balance (Discussion)
Back to the original thread again...
I'm currently playing SP games with the Conceptual Balance Mod on, and I found that an early "Wild Hunt" is somewhat broken...
Wild Hunt in the original game design is a Conjuration 9 spell, requiring 50 gems and N6. With the CB enabled, this spell gets a huge discount on price/requirements: it becomes a Conjuration 5 spell requiring just 30 gems and N5.
In my SP games, once I got this spell up, I had around 4-6 special battles per turn with a high enemy priest/prophet/sacred commander killing ratio.
That means 2-3 successful 'holy' assassinations per turn at a bargain price of 30 gems!! That's what I call efficiency...
I know that in MP an enemy human player won't be fool enough to keep sending sacreds/priests into the deadly forests each turn; although it can be really annoying for them, specially for the players relying on a hardcore bless strategy (Mictlan)...
Overall I suppose that is a good MP spell for making new friends!
Should this spell cost and requirements be slightly higher than CB but lower than the ones found in the original game?
Thanks
__________________
Vi skal kjempe for vare Enemerker...
We shall fight for our domains
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