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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 26th, 2007, 04:30 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

For the units, I'm going to do a somewhat basic approach. Two (maybe 3) units per Clan. To wit:

Spire Horn:

These are the 'anti-undead' troops. They will have magic weapons (dunno if I'm going to keep the ice weapons or go with something fire- or shock-related). I might go dual-wielding with them as well, to make them the 'offense-minded' meleers.

Caelians:

The bowmen. Probably will give the 'better' unit a Composite Bow, but also try not to obviate the choice between the two.

Raptors:

As alluded to earlier, the Raptors are going to be _roughly_ flying Legionnaires. Definitely are going to have a higher resource cost than 'normal' ones.

I'm also toying with the idea of giving the Raptors, Spires, or both an armor that would give them an Air Shield value (probably ~30-50%). If any of you have ever seen Caelum 'in action', it can be pretty depressing the amount of friendly fire you get.

Anyway, still not doing a lot of coding; just looking at ideas for now.
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