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  #31  
Old April 26th, 2007, 05:45 PM

Shovah32 Shovah32 is offline
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Default Re: What is wrong with the AI?

The problem with pbem is the speed which makes it hard to test out a variety of plans/nations.
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  #32  
Old April 26th, 2007, 05:46 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: What is wrong with the AI?

MODERATORS WARNING
This is wandering off of topic and getting dangerously close to being personal to the parties involved. I do not feel that the INTENDED meaning of the thread is a bad one even if it was badly worded. So I do not wish to lock this lively discussion.

Lets go back to providing questions and answers please.
Gandalf Parker
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  #33  
Old April 26th, 2007, 05:52 PM

Wikd Thots Wikd Thots is offline
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Default Re: What is wrong with the AI?

Fine, I will try to quiet down.

Quote:
Gandalf Parker said:
I can understand not wanting to play with no indepts just to get a different AI action. That would not lead to better game play. You might as well play on the mini-map battle simulator where you make the armies and they meet on the next turn. As far as whether or not thats the important flaw in AI, I dont know.
battle simulator? is that a mod? It still does not sound like what I want but it might help on just the formations and what orders to give.
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  #34  
Old April 26th, 2007, 06:26 PM
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Default Re: What is wrong with the AI?

Gandalf, I know it is a well-meaning thread. My previous post might seem a bit harsh, but it is not meant to be hostile, just to express how and why this thread turned out the way it did.

That said, I will also comment on the subject of these prospective AI boost mods: Making them, one for each nation, is a horrendously time-consuming task if you want to keep intact anything like the variety the game normally has. This is another reason why there are few people interested in the subject. It's a project on the order of the CBM mods, except perhaps even more difficult unless one wants to use the suggested quick and dirty methods of neutering independents.

On further reflection, the quick and dirty method of putting ridiculous resource costs on the indies does have a lot going for it, though, with some pretty decent advantages over a NI map:
  • AI will not recruit indies
  • If indie commanders and select other indie units are not modded, it will be possible to avoid all the hordes of chaff, while the national AI troops will be boosted by relatively small numbers of high quality troops (such as the plate cuirass crossbowmen, possibly decent heavy cavalry/cataphracts etc)
  • Players will still have access to indie mages recruitable from poptypes, allowing branching out if they do not have those types of magic
  • AI will also use these mages, at least some of the time.
This type of mod would not be at all difficult to do, and the idea itself is intriguing enough that I might actually do one just for the hell of it. After all, there are not that many independent units and I have the full list of poptypes to boot.
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  #35  
Old April 26th, 2007, 06:33 PM
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Default Re: What is wrong with the AI?

BTW

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Sounds like this mod may be a good challenge for SP players.
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  #36  
Old April 26th, 2007, 06:46 PM

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Default Re: What is wrong with the AI?

YEAH! That is what I am talking about!
A better AI for Mictlan.
Thanks you Foodstamp
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  #37  
Old April 26th, 2007, 07:06 PM
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Default Re: What is wrong with the AI?

Quote:
Foodstamp said:
BTW
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Sounds like this mod may be a good challenge for SP players.
It's not a good idea, it's rediculous ... . Basically breaks the game, and would require tons of work to do for all nations ... .
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  #38  
Old April 26th, 2007, 07:08 PM
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Default Re: What is wrong with the AI?

huh?
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  #39  
Old April 26th, 2007, 07:09 PM

Wikd Thots Wikd Thots is offline
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Default Re: What is wrong with the AI?

Why is making a new balanced nation good, and making an unbalanced version of nations for AI play a bad thing?
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  #40  
Old April 26th, 2007, 07:12 PM
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Default Re: What is wrong with the AI?

Ok, I'll add some details to the original thread ...

In short: The way proposed there is NOT the way to help the AI play better. IMNSHO.
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