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April 27th, 2007, 09:36 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Gaea, Cradle of Forests
Sounds good. The Nymphs are currently very good at seducing, though I have now seen it fail occasionally. They usually win anyway with the enslave mind attack, though, if scripted to Fire Closest (if not scripted and Tangle Vines is available though, they can get themselves killed).
Nymph spam is definitely currently the way to go, at least at first, even if they didn't have N3. They seem like by far the best deal at 15N, and are the clear choice for using gems to expand.
The first two summons (hurler and ent) seem overpriced, particularly since they are immobile. I don't yet see how it can be true that ents will become the backbone of the army.
I am thinking it would be good to give them cheap/easier versions of the nature spells which are thematic for Gaea but not so efficient for other nations, like animal summons, Sprits of the Wood, Strength of Gaia(!), Wild Growth, Faerie Trod, Faerie Court, Enchanted Forest, Beckoning, etc.
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April 27th, 2007, 11:05 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Gaea, Cradle of Forests
Everything PvK said.
I still love this mod very much, looking forward to an update.
And it would be cool if hurler and ent could move, just make them....move.....really.............slow.
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April 28th, 2007, 01:19 AM
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Sergeant
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Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Gaea, Cradle of Forests
Really neat mod, but the lack of commanders, especially mobile ones, is sort of annoying. The freespawns don't really accomplish much just sitting in your provinces. Maybe if Dryads could command?
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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April 28th, 2007, 02:06 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Gaea, Cradle of Forests
Dryads can seduce commanders. That's the idea.
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