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  #1  
Old April 28th, 2007, 12:42 AM
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Velusion Velusion is offline
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Default Turn Time Extension

As we complete turn 60 I've had a couple people tell me it is taking them along time to do their turns and I can sympathize (and sometimes relate).

So when we reach turn 70 (10 turns from now) we are going to move to a 72 hour turn clock. Hopefully most people can still complete their turns within 48 hours, but I want to give those people that are running a large empire time to manage their affairs properly.

For those who think 72 hours slow, take solace in that I might be starting up a new game soon!
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Old April 28th, 2007, 07:39 PM

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Default Re: Turn Time Extension

I've gone to computer control. I think someone has been hacking my turn since key commands haven't been happening (I don't have a password on my turn, which was a noob mistake since this is my first MP game). Since I'm losing to the combined might of Arco and the rescued Machaka anyway, this kind of thing wasn't even necessary.

I've sent off my items to Abysia and Caelum. Good game everyone.
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Old April 28th, 2007, 09:07 PM
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Default Re: Turn Time Extension

You just didn't notice that my earh attack made your Mother of the serpents use all her gems in that assasination and she wasn't able to cast those spells in the real battle.
Foul Vapors? it was against the elemental that she killed.
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Old April 28th, 2007, 10:22 PM

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Default Re: Turn Time Extension

Actually, the issue that made me notice the hack was that several mages with their troops had been given orders to break siege at the same time and join that battle, and for some reason their orders had been changed. This isn't the first time in this particular game that I've given troops orders only to have different moves be made, things I wasn't even considering (and I'm not talking about battlefield scripting, which we all know is dynamic).

I'm not pointing any fingers or making any accusations, but I am bowing out.
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