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  #161  
Old April 27th, 2007, 11:33 AM

Xietor Xietor is offline
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Default Re: Conceptual Balance (Discussion)

I was being sarcastic.
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  #162  
Old April 27th, 2007, 05:17 PM

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Default Re: Conceptual Balance (Discussion)

You were? "bumping Pan to 9 research will not affect game balance at all" seems a very strange thing to say sarcastically. Ok though, if you say so.

Is there an ETA on the next version of CB?
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  #163  
Old April 27th, 2007, 05:49 PM

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Default Re: Conceptual Balance (Discussion)

Probably some time not long after the new IW patch.
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  #164  
Old April 28th, 2007, 12:27 AM

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Default Re: Conceptual Balance (Discussion)

While it would be a huge task, I think it is unbalanced that some races get their toughest sacred units at every castle, (MA vanaheim), and a race like man does not get koas, which are not even sacred, at their other castles.

Man seems to really get slapped hard with the loss of units they can recruit away from their capital(5 units), and on a large map, not sure that is balanced. I can see stripping the Crone, and the 2 sacred units, but the daughter of avalon and Koa seems punitive.

I am not using MA Man as a poster child, it just the race I thought of 1st, i am sure there are others.

The issue with respect to balance is how races fair on large maps where they really have no access to their cap troops. Another race that is powerful is arcos. and they get virtually all of their best troops at any castle, especially elephants, and super high morale infantry. (And their astrologists can tp around the map).

So when you have tough tough races getting vans and elephants at every castle, not sure why man loses out on all 5 of its units.
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  #165  
Old April 28th, 2007, 01:31 AM

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Default Re: Conceptual Balance (Discussion)

While touching on Man, they have terrible infantry, and their tower guard, described as the elite unit of Man(lol), should not be more than 10 gold.

It is 13 gold, and it is not even in the same ballpark as other infantry that is much better for 10 gold. And if you look at Pangaea's 13 gold infantry and compare it to man's 13 gold infantry, well you may even say man's so-called elite infantry should cost 8 gold.
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  #166  
Old April 28th, 2007, 01:34 AM

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Default Re: Conceptual Balance (Discussion)

In CB it's 12 gold and has 12 morale.
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  #167  
Old April 28th, 2007, 01:55 AM

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Default Re: Conceptual Balance (Discussion)

they say great minds think alike!
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  #168  
Old April 28th, 2007, 06:31 AM
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Default Re: Conceptual Balance (Discussion)

Something to consider is that overall balance for a nation can not be reduced to comparing individual units. Infantry of Man may be inferior both in effectiveness and cost to that of many other nations, but does anyone think Man is a weak nation?
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  #169  
Old April 28th, 2007, 06:39 AM
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Default Re: Conceptual Balance (Discussion)

Yes you have to have a holistic view if any balance is to be achieved in this game. It isn't a game of one unit pitted against another after all.
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  #170  
Old April 28th, 2007, 07:33 AM

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Default Re: Conceptual Balance (Discussion)

I was just playing about with CB MA Ctis and I noticed that Heavy Infantry have one less morale than City Guard. I still think they're somewhat useful as a resource sink, but city guard are better basically (+1 morale, mapmove 2, lower resource cost). Interesting anyway :]
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