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April 28th, 2007, 08:41 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mod: ME Fiery Caelum
In DomII, I just grabbed a screenshot when Dom was windowed (800x600 resolution), pasted it into MsPaint, removed the two hues of black that aren't shadow and recolored the two hues of shadow magenta. I had to use a black map and opacity 0 to get the background/shadow to just four hues, but it was generally worth it. I've posted the method here a couple of times, but haven't gotten it to work for Dom3 yet. Haven't tried it hard, though. :/
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April 28th, 2007, 08:51 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Mod: ME Fiery Caelum
Yeah I sort of rubbished that method you posted before because the consensus was that it didn't work and I never actually tried it at 800x600 fullscreen (it doesn't work at any other setting).
The minor effort of changing shadows etc is basically irrelevant to me. I was drawing the fricking things by hand just from looking at a wrongly sized screengrab of the game (using a blurry resize to get about the right shape/pose/colours) before. Now,.. wow,.. I made a new thread for this,... it's crazy good news.
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April 28th, 2007, 04:47 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Mod: ME Fiery Caelum
Thanks, Sombre. Here I come thinking 7 new posts on my mod, and nary a one (except for I guess Endo's first) actually deal with the mod.
What a letdown.
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April 28th, 2007, 05:29 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Mod: ME Fiery Caelum
Think thats a letdown? Every time i see a new post on this thread i think(hope) the mods been released 
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April 28th, 2007, 05:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: ME Fiery Caelum
Sorry about that.
Your plan is pretty much complete, and I don't have anything to add to that. Mechanics-wise, the nation is interesting and you might actually use the lightning-resistant troops for their resistance. I'd have to see more details before I can give any more advice, but it seems like an interesting and viable mod. Nothing too complicated, doable graphics (grab the LA caelum sprites from the sprite extraction thread if you need them), and all in all a project that will probably get finished.
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April 28th, 2007, 09:40 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Mod: ME Fiery Caelum
Oh, can anyone give me a sprite of the Spring Hawk? I'm going to need to palette-shift it into a Firebird... (probably summoned somehow with the Phoenix...)
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April 28th, 2007, 09:43 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mod: ME Fiery Caelum
Well the end result of this is that your graphics are going to be easy/easier to do.
If you want the springhawk sprite just add it to your recruitment screen with #addrecunit and then follow the sprite extraction stuff.
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April 29th, 2007, 04:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Mod: ME Fiery Caelum
Attached are sprites of Great Hawk, Spring Hawk and a rudimentary, 10-minute Firebird done in Gimp. It's surprisingly flashy. All have white background (instead of black) and near-black shadows (instead of magenta).
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